
Red/Blue
It accumulates negative ions in the atmosphere to blast out 10000- volt lightning bolts.
Yellow
A sensitive POKé MON that easily becomes sad or angry. Every time its mood changes, it charges power.
Pokédex Data
Classification
Lightning Pokémon
Height
0.8 m (2'07")
Weight
24.5 kg (54.0 lbs)
Abilities
N/A in Gen I
Training
EV Yield
+2 speed
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
27 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
31 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
37 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
40 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
42 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
44 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
48 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
54 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
8 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
16 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
23 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
30 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
36 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
42 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
47 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
52 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
65
Attack
65
Defense
60
Sp. Atk
110
Sp. Def
95
Speed
130
Total
525
Type Defenses
(vs. Gen 6+ rules)