Jolteon
Red/Blue

It accumulates negative ions in the atmosphere to blast out 10000- volt lightning bolts.

Yellow

A sensitive POKé­ MON that easily becomes sad or angry. Every time its mood changes, it charges power.

Evolution Chain

eevee
Eevee
water-stone water stone
vaporeon
Vaporeon
thunder-stone thunder stone
jolteon
Jolteon
fire-stone fire stone
flareon
Flareon

Pokédex Data

Classification Lightning Pokémon
Height 0.8 m (2'07")
Weight 24.5 kg (54.0 lbs)
Abilities N/A in Gen I

Training

EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
27 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
31 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
37 Tail Whip
100% 30 Lowers the target's Defense by one stage.
40 Thunder Wave
90% 20 Paralyzes the target.
42 Double Kick
30 100% 30 Hits twice in one turn.
44 Agility
30 Raises the user's Speed by two stages.
48 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
54 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
8 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
16 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
23 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
30 Double Kick
30 100% 30 Hits twice in one turn.
36 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
42 Thunder Wave
90% 20 Paralyzes the target.
47 Agility
30 Raises the user's Speed by two stages.
52 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
90% 20 Paralyzes the target.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 65
Defense 60
Sp. Atk 110
Sp. Def 95
Speed 130
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x