Heracross
Scarlet

It loves sweet nectar. To keep all the nectar to itself, it hurls rivals away with its prized horn.

Pokédex & Training Data

Classification Single Horn Pokémon
Height 1.5 m (4'11")
Weight 54.0 kg (119.0 lbs)
Abilities
EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Johto (G/S/C) #113
Hoenn (R/S/E) #168
Sinnoh (D/P) #062
Sinnoh (Plat.) #062
Johto (HG/SS) #114
Unova (B2/W2) #145
Kalos (Coastal) #131
Hoenn (OR/AS) #175
Alola (US/UM) #367
Hisui #075
Paldea (S/V) #262
National #214
Isle of Armor #121
Kitakami #049

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
5 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
10 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
15 Aerial Ace
60 — 20 Never misses.
20 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
25 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
30 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
35 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
40 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
45 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
50 Swords Dance
— — 20 Raises the user’s Attack by two stages.
55 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
60 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM15 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM21 Pounce
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM53 Smart Strike
70 — 10 Never misses.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM57 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM64 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM76 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM90 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM162 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM167 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM179 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM182 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM184 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
TM185 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM213 Coaching
— — 10 Inflicts regular damage with no additional effect.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM229 Upper Hand
65 100% 15 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feint
30 100% 10 Hits through Protect and Detect.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Harden
— — 30 Raises the user’s Defense by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.

Base Stats

Hp 80
Attack 125
Defense 75
Sp. Atk 40
Sp. Def 95
Speed 85
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
4x
2x
0.5x
0.5x
2x