Heracross

Alternate Forms

heracross
Base
Ultra Sun

It’s proud of its thick horn. In Alola, its biggest rival is Vikavolt, which it’s always fighting with.

Ultra Moon

It roams through forests searching for sweet nectar. Although it boasts fantastic physical strength, it’s not that good at flying.

Pokédex Data

Classification Single Horn Pokémon
Height 1.5 m (4'11")
Weight 54.0 kg (119.0 lbs)
Abilities

Game Locations

  • Poni Grove Area

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Endure
10 Prevents the user's HP from lowering below 1 this turn.
1 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
1 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
7 Feint
30 100% 10 Hits through Protect and Detect.
10 Aerial Ace
60 20 Never misses.
16 Chip Away
70 100% 20 Ignores the target's stat modifiers.
19 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
25 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
28 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
31 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
34 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
43 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
46 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Endure
10 Prevents the user's HP from lowering below 1 this turn.
1 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
1 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
7 Feint
30 100% 10 Hits through Protect and Detect.
10 Aerial Ace
60 20 Never misses.
16 Chip Away
70 100% 20 Ignores the target's stat modifiers.
19 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
25 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
28 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
31 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
34 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
43 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
46 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bide
10 User waits for two turns, then hits back for twice the damage it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Harden
30 Raises the user's Defense by one stage.
Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.

Base Stats

Hp 80
Attack 125
Defense 75
Sp. Atk 40
Sp. Def 95
Speed 85
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
4x
2x
0.5x
0.5x
2x

Mega Heracross

Mega Heracross
Hp 80
Attack 185
Defense 115
Sp. Atk 40
Sp. Def 105
Speed 75
Total 600