Ultra Sun
It’s proud of its thick horn. In Alola, its biggest rival is Vikavolt, which it’s always fighting with.
Ultra Moon
It roams through forests searching for sweet nectar. Although it boasts fantastic physical strength, it’s not that good at flying.
Pokédex Data
Classification
Single Horn Pokémon
Height
1.5 m (4'11")
Weight
54.0 kg (119.0 lbs)
Game Locations
- Poni Grove Area
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
1 | Arm Thrust | 15 | 100% | 20 | Hits 2-5 times in one turn. | |
1 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
7 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
10 | Aerial Ace | 60 | — | 20 | Never misses. | |
16 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
19 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
28 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
31 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
34 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
37 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
43 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
46 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
1 | Arm Thrust | 15 | 100% | 20 | Hits 2-5 times in one turn. | |
1 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
7 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
10 | Aerial Ace | 60 | — | 20 | Never misses. | |
16 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
19 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
28 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
31 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
34 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
37 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
43 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
46 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Harden | — | — | 30 | Raises the user's Defense by one stage. | |
Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. |
Base Stats
Hp
80
Attack
125
Defense
75
Sp. Atk
40
Sp. Def
95
Speed
85
Total
500
Type Defenses
(vs. Gen 6+ rules)
Mega Heracross

Hp
80
Attack
185
Defense
115
Sp. Atk
40
Sp. Def
105
Speed
75
Total
600