Gold
This powerful POKéMON thrusts its prized horn under its enemies’ bellies then lifts and throws them.
Silver
Usually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.
Crystal
With its Herculean powers, it can easily throw arou nd an object that is 100 times its own weight.
Pokédex & Training Data
Classification
Single Horn Pokémon
Height
1.5 m (4'11")
Weight
54.0 kg (119.0 lbs)
Abilities
N/A in Gen II
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Bug
Pokédex Numbers
Johto (G/S/C)
#113
Hoenn (R/S/E)
#168
Sinnoh (D/P)
#062
Sinnoh (Plat.)
#062
Johto (HG/SS)
#114
Unova (B2/W2)
#145
Kalos (Coastal)
#131
Hoenn (OR/AS)
#175
Alola (US/UM)
#367
Hisui
#075
Paldea (S/V)
#262
National
#214
Isle of Armor
#121
Kitakami
#049
Game Locations
Azalea Town Area
Johto Route 29 Area
Johto Route 30 Area
Johto Route 31 Area
Johto Route 32 Area
Johto Route 33 Area
Johto Route 42 Area
Johto Route 43 Area
Johto Route 44 Area
Johto Route 45 Area
Johto Route 46 Area
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 6 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 12 | Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| 19 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 27 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 35 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 44 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 54 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 6 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 12 | Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| 19 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 27 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 35 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 44 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 54 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM49 Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Egg Moves
Base Stats
Hp
80
Attack
125
Defense
75
Sp. Atk
40
Sp. Def
95
Speed
85
Total
500
Type Defenses
(vs. Gen 6+ rules)