Heracross
Ruby

HERACROSS charges in a straight line at its foe, slips beneath the foe’s grasp, and then scoops up and hurls the opponent with its mighty horn. This POKéMON even has enough power to topple a massive tree.

Sapphire

HERACROSS has sharp claws on its feet. These are planted firmly into the ground or the bark of a tree, giving the POKéMON a secure and solid footing to forcefully fling away foes with its proud horn.

Emerald

They gather in forests seeking the sweet sap of trees. It is completely clad in a steel-hard shell. It is proud of its horn, which it uses to fling foes.

Firered

Usually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.

Leafgreen

This powerful POKéMON thrusts its prized horn under its enemies’ bellies, then lifts and throws them.

Pokédex Data

Classification Single Horn Pokémon
Height 1.5 m (4'11")
Weight 54.0 kg (119.0 lbs)
Abilities

Game Locations

  • Hoenn Safari Zone Neacro Bike Area
  • Pattern Bush Area

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
6 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
11 Endure
10 Prevents the user's HP from lowering below 1 this turn.
17 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
23 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
30 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
53 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
6 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
11 Endure
10 Prevents the user's HP from lowering below 1 this turn.
17 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
23 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
30 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
53 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
6 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
11 Endure
10 Prevents the user's HP from lowering below 1 this turn.
17 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
23 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
30 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
53 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Bide
10 User waits for two turns, then hits back for twice the damage it took.
False Swipe
40 100% 40 Cannot lower the target's HP below 1.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Harden
30 Raises the user's Defense by one stage.

Base Stats

Hp 80
Attack 125
Defense 75
Sp. Atk 40
Sp. Def 95
Speed 85
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
4x
2x
0.5x
0.5x
2x