
Soulsilver
It is usually docile, but if it is disturbed while sipping honey, it chases off the intruder with its horn.
Diamond
It gathers in forests to search for tree sap, its favorite food. It’s strong enough to hurl foes.
Pearl
With powerful legs and claws, it generates enough power to hurl foes over great distances.
Platinum
It loves sweet honey. To keep all the honey to itself, it hurls rivals away with its prized horn.
Heartgold
This powerful Pokémon thrusts its prized horn under its enemies’ bellies, then lifts and throws them.
Pokédex Data
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
7 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
13 | Aerial Ace | 60 | — | 20 | Never misses. | |
19 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
25 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
37 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
43 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
49 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
55 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
7 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
13 | Aerial Ace | 60 | — | 20 | Never misses. | |
19 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
25 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
37 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
43 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
49 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
55 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
7 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
13 | Aerial Ace | 60 | — | 20 | Never misses. | |
19 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
25 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
37 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
43 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
49 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
55 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
Egg Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Harden | — | — | 30 | Raises the user's Defense by one stage. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. |
Base Stats
Hp
80
Attack
125
Defense
75
Sp. Atk
40
Sp. Def
95
Speed
85
Total
500
Type Defenses
(vs. Gen 6+ rules)