Heracross
Soulsilver

It is usually docile, but if it is disturbed while sipping honey, it chases off the intruder with its horn.

Diamond

It gathers in forests to search for tree sap, its favorite food. It’s strong enough to hurl foes.

Pearl

With powerful legs and claws, it generates enough power to hurl foes over great distances.

Platinum

It loves sweet honey. To keep all the honey to itself, it hurls rivals away with its prized horn.

Heartgold

This powerful Pokémon thrusts its prized horn under its enemies’ bellies, then lifts and throws them.

Pokédex Data

Classification Single Horn Pokémon
Height 1.5 m (4'11")
Weight 54.0 kg (119.0 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Endure
10 Prevents the user's HP from lowering below 1 this turn.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
7 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
13 Aerial Ace
60 20 Never misses.
19 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
25 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
43 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
49 Feint
30 100% 10 Hits through Protect and Detect.
55 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Endure
10 Prevents the user's HP from lowering below 1 this turn.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
7 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
13 Aerial Ace
60 20 Never misses.
19 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
25 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
43 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
49 Feint
30 100% 10 Hits through Protect and Detect.
55 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Endure
10 Prevents the user's HP from lowering below 1 this turn.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
7 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
13 Aerial Ace
60 20 Never misses.
19 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
25 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
43 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
49 Feint
30 100% 10 Hits through Protect and Detect.
55 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bide
10 User waits for two turns, then hits back for twice the damage it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
False Swipe
40 100% 40 Cannot lower the target's HP below 1.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Harden
30 Raises the user's Defense by one stage.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.

Base Stats

Hp 80
Attack 125
Defense 75
Sp. Atk 40
Sp. Def 95
Speed 85
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
4x
2x
0.5x
0.5x
2x