
Sword
Heracross loves sweet sap and will go looking through forests for it. The Pokémon uses its two antennae to pick up scents as it searches.
Legends Arceus
This Pokémon has an unparalleled horn. Heracross itself demonstrates tremendous power—it's capable of throwing several people trained in the traditional arts of war at once.
Pokédex Data
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
5 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
10 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
15 | Aerial Ace | 60 | — | 20 | Never misses. | |
20 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
25 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
30 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
35 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
40 | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
45 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
50 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
55 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
60 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
5 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
10 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
15 | Aerial Ace | 60 | — | 20 | Never misses. | |
20 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
25 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
30 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
35 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
40 | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
45 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
50 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
55 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
60 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
9 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
15 | Aerial Ace | 60 | — | 20 | Never misses. | |
21 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
29 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
37 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
47 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
57 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM07 Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM41 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM42 Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM50 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM54 Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
TM58 Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM74 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM79 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM94 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM96 Smart Strike | 70 | — | 10 | Never misses. | |
TM97 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TR00 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR07 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR21 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
TR23 Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR28 Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
TR46 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TR48 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TR53 Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
TR64 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR75 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TR85 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TR94 High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
TR95 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Coaching | — | — | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Harden | — | — | 30 | Raises the user's Defense by one stage. | |
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Harden | — | — | 30 | Raises the user's Defense by one stage. | |
Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Base Stats
Hp
80
Attack
125
Defense
75
Sp. Atk
40
Sp. Def
95
Speed
85
Total
500
Type Defenses
(vs. Gen 6+ rules)