Heracross
Sword

Heracross loves sweet sap and will go looking through forests for it. The Pokémon uses its two antennae to pick up scents as it searches.

Legends Arceus

This Pokémon has an unparalleled horn. Heracross itself demonstrates tremendous power—it's capable of throwing several people trained in the traditional arts of war at once.

Pokédex Data

Classification Single Horn Pokémon
Height 1.5 m (4'11")
Weight 54.0 kg (119.0 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
10 Endure
10 Prevents the user's HP from lowering below 1 this turn.
15 Aerial Ace
60 20 Never misses.
20 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
25 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
30 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
35 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
40 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
45 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
50 Swords Dance
20 Raises the user's Attack by two stages.
55 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
60 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
10 Endure
10 Prevents the user's HP from lowering below 1 this turn.
15 Aerial Ace
60 20 Never misses.
20 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
25 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
30 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
35 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
40 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
45 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
50 Swords Dance
20 Raises the user's Attack by two stages.
55 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
60 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
9 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
15 Aerial Ace
60 20 Never misses.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
29 Swords Dance
20 Raises the user's Attack by two stages.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
57 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM07 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM96 Smart Strike
70 10 Never misses.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR23 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR28 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feint
30 100% 10 Hits through Protect and Detect.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Harden
30 Raises the user's Defense by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
BD/SP
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feint
30 100% 10 Hits through Protect and Detect.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Harden
30 Raises the user's Defense by one stage.
Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 80
Attack 125
Defense 75
Sp. Atk 40
Sp. Def 95
Speed 85
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
4x
2x
0.5x
0.5x
2x