Scizor
Scarlet

This Pokémon's pincers, which contain steel, can crush any hard object they get ahold of into bits.

Evolution Chain

scyther
Scyther
🔄
Trade
+
metal-coat metal coat
scizor
Scizor
black-augurite black augurite
kleavor
Kleavor

Pokédex & Training Data

Classification Pincer Pokémon
Height 1.8 m (5'11")
Weight 118.0 kg (260.1 lbs)
Abilities
EV Yield +2 attack
Catch Rate 25
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Johto (G/S/C) #111
Sinnoh (Plat.) #196
Johto (HG/SS) #112
Kalos (Mountain) #137
Alola (S/M) #276
Alola (US/UM) #366
Hisui #074
Paldea (S/V) #261
National #212
Isle of Armor #119
Blueberry #020

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Agility
— — 30 Raises the user’s Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
12 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
16 Double Team
— — 15 Raises the user’s evasion by one stage.
20 Double Hit
35 90% 10 Hits twice in one turn.
24 Slash
70 100% 20 Has an increased chance for a critical hit.
28 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
32 Iron Defense
— — 15 Raises the user’s Defense by two stages.
36 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
40 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
44 Swords Dance
— — 20 Raises the user’s Attack by two stages.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM15 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM21 Pounce
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM31 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
TM32 Swift
60 — 20 Never misses.
TM40 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM57 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM113 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM132 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM162 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM167 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM170 Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171 Tera Blast
80 100% 10 No effect description available.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM182 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM184 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
TM185 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TM197 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM225 Hard Press
0 100% 10 No effect description available.

Base Stats

Hp 70
Attack 130
Defense 100
Sp. Atk 55
Sp. Def 80
Speed 65
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0.25x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x