Scizor
Scarlet

This Pokémon's pincers, which contain steel, can crush any hard object they get ahold of into bits.

Evolution Chain

scyther
Scyther
🔄
Trade
holding metal coat
scizor
Scizor
black-augurite black augurite
kleavor
Kleavor

Pokédex Data

Classification Pincer Pokémon
Height 1.8 m (5'11")
Weight 118.0 kg (260.1 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 25
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Agility
30 Raises the user's Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
12 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
16 Double Team
15 Raises the user's evasion by one stage.
20 Double Hit
35 90% 10 Hits twice in one turn.
24 Slash
70 100% 20 Has an increased chance for a critical hit.
28 Focus Energy
30 Increases the user's chance to score a critical hit.
32 Iron Defense
15 Raises the user's Defense by two stages.
36 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
40 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
44 Swords Dance
20 Raises the user's Attack by two stages.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
30 Raises the user's Speed by two stages.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM15 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM21 Pounce
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM31 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
TM32 Swift
60 20 Never misses.
TM40 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM57 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
15 Raises the user's Defense by two stages.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM113 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM162 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM167 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TM170 Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171 Tera Blast
80 100% 10 No effect description available.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM182 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM184 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
TM185 Lunge
80 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TM197 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM225 Hard Press
0 100% 10 No effect description available.

Base Stats

Hp 70
Attack 130
Defense 100
Sp. Atk 55
Sp. Def 80
Speed 65
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0.25x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x