X
This powerful Pokémon thrusts its prized horn under its enemies’ bellies, then lifts and throws them.
Y
With its Herculean powers, it can easily throw around an object that is 100 times its own weight.
Omega Ruby
Heracross charges in a straight line at its foe, slips beneath the foe’s grasp, and then scoops up and hurls the opponent with its mighty horn. This Pokémon even has enough power to topple a massive tree.
Alpha Sapphire
Heracross has sharp claws on its feet. These are planted firmly into the ground or the bark of a tree, giving the Pokémon a secure and solid footing to forcefully fling away foes with its proud horn.
Pokédex Data
Classification
Single Horn Pokémon
Height
1.5 m (4'11")
Weight
54.0 kg (119.0 lbs)
Game Locations
- Kalos Route 12 Area
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
1 | Arm Thrust | 15 | 100% | 20 | Hits 2-5 times in one turn. | |
1 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
7 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
10 | Aerial Ace | 60 | — | 20 | Never misses. | |
16 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
19 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
25 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
31 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
34 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
37 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
43 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
46 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
1 | Arm Thrust | 15 | 100% | 20 | Hits 2-5 times in one turn. | |
1 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
7 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
10 | Aerial Ace | 60 | — | 20 | Never misses. | |
16 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
19 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
25 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
28 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
31 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
34 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
37 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
43 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
46 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM76 Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM76 Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Harden | — | — | 30 | Raises the user's Defense by one stage. | |
Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. |
Base Stats
Hp
80
Attack
125
Defense
75
Sp. Atk
40
Sp. Def
95
Speed
85
Total
500
Type Defenses
(vs. Gen 6+ rules)
Mega Heracross

Hp
80
Attack
185
Defense
115
Sp. Atk
40
Sp. Def
105
Speed
75
Total
600