Xatu
Gold

They say that it stays still and quiet because it is seeing both the past and future at the same time.

Silver

In South America, it is said that its right eye sees the future and its left eye views the past.

Crystal

Once it begins to meditate at sun­ rise, the entire day will pass before it will move again.

Evolution Chain

natu
Natu
Level 25
xatu
Xatu

Pokédex Data

Classification Mystic Pokémon
Height 1.5 m (4'11")
Weight 15.0 kg (33.1 lbs)
Abilities N/A in Gen II

Training

EV Yield +1 Sp. Atk
+1 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Night Shade
100% 15 Inflicts damage equal to the user's level.
10 Night Shade
100% 15 Inflicts damage equal to the user's level.
20 Teleport
20 Immediately ends wild battles. No effect otherwise.
35 Future Sight
120 100% 10 Hits the target two turns later.
50 Confuse Ray
100% 10 Confuses the target.
65 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Night Shade
100% 15 Inflicts damage equal to the user's level.
10 Night Shade
100% 15 Inflicts damage equal to the user's level.
20 Teleport
20 Immediately ends wild battles. No effect otherwise.
35 Future Sight
120 100% 10 Hits the target two turns later.
50 Confuse Ray
100% 10 Confuses the target.
65 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Psych Up
10 Discards the user's stat changes and copies the target's.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39 Swift
60 20 Never misses.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM50 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.

Base Stats

Hp 65
Attack 75
Defense 70
Sp. Atk 95
Sp. Def 70
Speed 95
Total 470

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
0x
0.5x
2x
2x
2x