Horsea
Gold

If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.

Silver

Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.

Crystal

When they're in a safe location, they can be seen playfully tangling their tails together.

Evolution Chain

horsea
Horsea
Level 32
seadra
Seadra
🔄
Trade
+
dragon-scale dragon scale
kingdra
Kingdra

Pokédex & Training Data

Classification Dragon Pokémon
Height 0.4 m (1'04")
Weight 8.0 kg (17.6 lbs)
Abilities N/A in Gen II
EV Yield +1 Sp. Atk
Catch Rate 225
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Dragon

Pokédex Numbers

Kanto (R/B/Y) #116
Johto (G/S/C) #186
Hoenn (R/S/E) #184
Johto (HG/SS) #190
Kalos (Coastal) #039
Hoenn (OR/AS) #193
National #116
Isle of Armor #198
Blueberry #052

Held Items

None in this generation.

Game Locations

Whirl Islands 1f
Whirl Islands B2f
Whirl Islands B3f

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
8 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
15 Leer
— 100% 30 Lowers the target’s Defense by one stage.
22 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
29 Twister
40 100% 20 Has a 20% chance to make the target flinch.
36 Agility
— — 30 Raises the user’s Speed by two stages.
43 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
8 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
15 Leer
— 100% 30 Lowers the target’s Defense by one stage.
22 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
29 Twister
40 100% 20 Has a 20% chance to make the target flinch.
36 Agility
— — 30 Raises the user’s Speed by two stages.
43 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Dragon Rage
— 100% 10 Inflicts 40 points of damage.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Octazooka
65 85% 10 Has a 50% chance to lower the target’s accuracy by one stage.
Splash
— — 40 Does nothing.

Base Stats

Hp 30
Attack 40
Defense 70
Sp. Atk 70
Sp. Def 25
Speed 60
Total 295

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x