Espeon
Gold

It uses the fine hair that covers its body to sense air currents and predict its ene­ my's actions.

Silver

By reading air currents, it can predict things such as the weath­ er or its foe's next move.

Crystal

The tip of its forked tail quivers when it is predicting its opponent's next move.

Evolution Chain

eevee
Eevee
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon

Pokédex & Training Data

Classification Sun Pokémon
Height 0.9 m (2'11")
Weight 26.5 kg (58.4 lbs)
Abilities N/A in Gen II
EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #184
Sinnoh (Plat.) #167
Johto (HG/SS) #188
Unova (B2/W2) #095
Kalos (Coastal) #081
Alola (S/M) #127
Alola (US/UM) #157
Galar (Sw/Sh) #200
Hisui #029
Paldea (S/V) #183
National #196
Crown Tundra #079

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
23 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
30 Swift
60 — 20 Never misses.
36 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
42 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
47 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
52 Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
23 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
30 Swift
60 — 20 Never misses.
36 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
42 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
47 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
52 Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM09 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.

Base Stats

Hp 65
Attack 65
Defense 60
Sp. Atk 130
Sp. Def 95
Speed 110
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x