
Gold
It stores some of the air it inhales in its internal flame pouch, which heats it to over 3,000 degrees.
Silver
It fluffs out its fur collar to cool down its body temperature, which can reach 1,650 degrees.
Crystal
Once it has stored up enough heat, this POKéMON's body temperature can reach up to 1700 degrees.
Evolution Chain
Pokédex Data
Classification
Flame Pokémon
Height
0.9 m (2'11")
Weight
25.0 kg (55.1 lbs)
Abilities
N/A in Gen II
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
8 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
16 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
23 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
30 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
36 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
42 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
47 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
52 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
8 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
16 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
23 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
30 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
36 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
42 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
47 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
52 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
Base Stats
Hp
65
Attack
130
Defense
60
Sp. Atk
95
Sp. Def
110
Speed
65
Total
525
Type Defenses
(vs. Gen 6+ rules)