Red/Blue
Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.
Yellow
Commonly found near mountain trails, etc. If you step on one by accident, it gets angry.
Pokédex & Training Data
Classification
Rock Pokémon
Height
0.4 m (1'04")
Weight
20.0 kg (44.1 lbs)
Abilities
N/A in Gen I
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Pokédex Numbers
Kanto (R/B/Y)
#074
Johto (G/S/C)
#034
Hoenn (R/S/E)
#057
Sinnoh (D/P)
#031
Sinnoh (Plat.)
#031
Johto (HG/SS)
#034
Kalos (Mountain)
#009
Hoenn (OR/AS)
#058
Alola (S/M)
#229
Alola (US/UM)
#298
Hisui
#046
National
#074
Kitakami
#080
Blueberry
#096
Held Items
None in this generation.
Game Locations
Kanto Victory Road 2 1f
Kanto Victory Road 2 2f
Kanto Victory Road 2 3f
Mt Moon 1f
Mt Moon B1f
Mt Moon B2f
Rock Tunnel B1f
Rock Tunnel B2f
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 11 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 16 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 21 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 26 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 31 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 36 | Explosion | 250 | 100% | 5 | User faints. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 11 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 16 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 21 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 26 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 31 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 36 | Explosion | 250 | 100% | 5 | User faints. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM35 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TM36 Self Destruct | 200 | 100% | 5 | User faints. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM47 Explosion | 250 | 100% | 5 | User faints. | |
| TM48 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
40
Attack
80
Defense
100
Sp. Atk
30
Sp. Def
30
Speed
20
Total
300
Type Defenses
(vs. Gen 6+ rules)