Geodude
Red/Blue

Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.

Yellow

Commonly found near mountain trails, etc. If you step on one by accident, it gets angry.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex & Training Data

Classification Rock Pokémon
Height 0.4 m (1'04")
Weight 20.0 kg (44.1 lbs)
Abilities N/A in Gen I
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium slow

Pokédex Numbers

Kanto (R/B/Y) #074
Johto (G/S/C) #034
Hoenn (R/S/E) #057
Sinnoh (D/P) #031
Sinnoh (Plat.) #031
Johto (HG/SS) #034
Kalos (Mountain) #009
Hoenn (OR/AS) #058
Alola (S/M) #229
Alola (US/UM) #298
Hisui #046
National #074
Kitakami #080
Blueberry #096

Held Items

None in this generation.

Game Locations

Kanto Victory Road 2 1f
Kanto Victory Road 2 2f
Kanto Victory Road 2 3f
Mt Moon 1f
Mt Moon B1f
Mt Moon B2f
Rock Tunnel B1f
Rock Tunnel B2f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
11 Defense Curl
— — 40 Raises user’s Defense by one stage.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
21 Self Destruct
200 100% 5 User faints.
26 Harden
— — 30 Raises the user’s Defense by one stage.
31 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Explosion
250 100% 5 User faints.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
11 Defense Curl
— — 40 Raises user’s Defense by one stage.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
21 Self Destruct
200 100% 5 User faints.
26 Harden
— — 30 Raises the user’s Defense by one stage.
31 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Explosion
250 100% 5 User faints.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
— 30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
— — 10 Randomly selects and uses any move in the game.
TM36 Self Destruct
200 100% 5 User faints.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM47 Explosion
250 100% 5 User faints.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 40
Attack 80
Defense 100
Sp. Atk 30
Sp. Def 30
Speed 20
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x