Geodude
Diamond

Many live on mountain trails and remain half buried while keeping an eye on climbers.

Pearl

It is impossible to distinguish from rocks. It slams against others in contests of hardness.

Platinum

At rest, it looks just like a rock. Carelessly stepping on it will make it swing its fists angrily.

Heartgold

Most people may not notice, but a closer look should reveal that there are many GEODUDE around.

Soulsilver

It uses its arms to steadily climb steep mountain paths. It swings its fists around if angered.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex Data

Classification Rock Pokémon
Height 0.4 m (1'04")
Weight 20.0 kg (44.1 lbs)
Abilities

Held Items

Game Locations

  • Cerulean Cave 1f
  • Cerulean Cave B1f
  • Dark Cave Blackthorn City Entrance
  • Dark Cave Violet City Entrance
  • Iron Island 1f
  • Iron Island B1f Left
  • Iron Island B1f Right
  • Iron Island B2f Left
  • Iron Island B2f Right
  • Iron Island B3f
  • Johto Route 45 Area
  • Johto Route 46 Area
  • Johto Route 47 Inside Cave
  • Johto Safari Zone Zone Peak
  • Kanto Victory Road 1 3f
  • Maniac Tunnel 26 Plus Different Unown Caught
  • Mt Coronet 1f Route 207
  • Mt Coronet 1f Route 211
  • Mt Moon 1f
  • Mt Moon 2f
  • Mt Mortar 1f
  • Mt Mortar B1f
  • Mt Mortar Lower Cave
  • Mt Mortar Upper Cave
  • Oreburgh Gate 1f
  • Oreburgh Gate B1f
  • Oreburgh Mine 1f
  • Oreburgh Mine B1f
  • Ravaged Path Area
  • Rock Tunnel 1f
  • Rock Tunnel B1f
  • Ruin Maniac Cave 0 9 Different Unown Caught
  • Ruin Maniac Cave 10 25 Different Unown Caught
  • Ruins Of Alph Outside
  • Sinnoh Route 206 Area
  • Sinnoh Route 207 Area
  • Sinnoh Route 210 South Towards Solaceon Town
  • Sinnoh Route 211 West Towards Eterna City
  • Sinnoh Route 214 Area
  • Sinnoh Route 215 Area
  • Stark Mountain Entrance
  • Stark Mountain Inside
  • Team Rocket Hq Area
  • Union Cave 1f
  • Union Cave B1f
  • Union Cave B2f
  • Valor Lakefront Area
  • Wayward Cave 1f
  • Wayward Cave B1f

Training

EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
4 Mud Sport
15 Halves all Electric-type damage.
8 Rock Polish
20 Raises the user's Speed by two stages.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Magnitude
100% 30 Power varies randomly from 10 to 150.
18 Self Destruct
200 100% 5 User faints.
22 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
25 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
29 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
32 Explosion
250 100% 5 User faints.
36 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
39 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
4 Mud Sport
15 Halves all Electric-type damage.
8 Rock Polish
20 Raises the user's Speed by two stages.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Magnitude
100% 30 Power varies randomly from 10 to 150.
18 Self Destruct
200 100% 5 User faints.
22 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
25 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
29 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
32 Explosion
250 100% 5 User faints.
36 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
39 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
4 Mud Sport
15 Halves all Electric-type damage.
8 Rock Polish
20 Raises the user's Speed by two stages.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Magnitude
100% 30 Power varies randomly from 10 to 150.
18 Self Destruct
200 100% 5 User faints.
22 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
25 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
29 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
32 Explosion
250 100% 5 User faints.
36 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
39 Stone Edge
100 80% 5 Has an increased chance for a critical hit.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Block
5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.

Base Stats

Hp 40
Attack 80
Defense 100
Sp. Atk 30
Sp. Def 30
Speed 20
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x