Geodude
Diamond

Many live on mountain trails and remain half buried while keeping an eye on climbers.

Pearl

It is impossible to distinguish from rocks. It slams against others in contests of hardness.

Platinum

At rest, it looks just like a rock. Carelessly stepping on it will make it swing its fists angrily.

Heartgold

Most people may not notice, but a closer look should reveal that there are many GEODUDE around.

Soulsilver

It uses its arms to steadily climb steep mountain paths. It swings its fists around if angered.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex & Training Data

Classification Rock Pokémon
Height 0.4 m (1'04")
Weight 20.0 kg (44.1 lbs)
Abilities
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Kanto (R/B/Y) #074
Johto (G/S/C) #034
Hoenn (R/S/E) #057
Sinnoh (D/P) #031
Sinnoh (Plat.) #031
Johto (HG/SS) #034
Kalos (Mountain) #009
Hoenn (OR/AS) #058
Alola (S/M) #229
Alola (US/UM) #298
Hisui #046
National #074
Kitakami #080
Blueberry #096

Held Items

Game Locations

Cerulean Cave 1f
Cerulean Cave B1f
Dark Cave Blackthorn City Entrance
Dark Cave Violet City Entrance
Iron Island 1f
Iron Island B1f Left
Iron Island B1f Right
Iron Island B2f Left
Iron Island B2f Right
Iron Island B3f
Johto Route 45 Area
Johto Route 46 Area
Johto Route 47 Inside Cave
Johto Safari Zone Zone Peak
Kanto Victory Road 1 3f
Maniac Tunnel 26 Plus Different Unown Caught
Mt Coronet 1f Route 207
Mt Coronet 1f Route 211
Mt Moon 1f
Mt Moon 2f
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Lower Cave
Mt Mortar Upper Cave
Oreburgh Gate 1f
Oreburgh Gate B1f
Oreburgh Mine 1f
Oreburgh Mine B1f
Ravaged Path Area
Rock Tunnel 1f
Rock Tunnel B1f
Ruin Maniac Cave 0 9 Different Unown Caught
Ruin Maniac Cave 10 25 Different Unown Caught
Ruins Of Alph Outside
Sinnoh Route 206 Area
Sinnoh Route 207 Area
Sinnoh Route 210 South Towards Solaceon Town
Sinnoh Route 211 West Towards Eterna City
Sinnoh Route 214 Area
Sinnoh Route 215 Area
Stark Mountain Entrance
Stark Mountain Inside
Team Rocket Hq Area
Union Cave 1f
Union Cave B1f
Union Cave B2f
Valor Lakefront Area
Wayward Cave 1f
Wayward Cave B1f

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
4 Mud Sport
— — 15 Halves all Electric-type damage.
8 Rock Polish
— — 20 Raises the user’s Speed by two stages.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
18 Self Destruct
200 100% 5 User faints.
22 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
25 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
29 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
32 Explosion
250 100% 5 User faints.
36 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
39 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
4 Mud Sport
— — 15 Halves all Electric-type damage.
8 Rock Polish
— — 20 Raises the user’s Speed by two stages.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
18 Self Destruct
200 100% 5 User faints.
22 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
25 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
29 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
32 Explosion
250 100% 5 User faints.
36 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
39 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
4 Mud Sport
— — 15 Halves all Electric-type damage.
8 Rock Polish
— — 20 Raises the user’s Speed by two stages.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
18 Self Destruct
200 100% 5 User faints.
22 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
25 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
29 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
32 Explosion
250 100% 5 User faints.
36 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
39 Stone Edge
100 80% 5 Has an increased chance for a critical hit.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Block
— — 5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.

Base Stats

Hp 40
Attack 80
Defense 100
Sp. Atk 30
Sp. Def 30
Speed 20
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x