Diamond
Many live on mountain trails and remain half buried while keeping an eye on climbers.
Pearl
It is impossible to distinguish from rocks. It slams against others in contests of hardness.
Platinum
At rest, it looks just like a rock. Carelessly stepping on it will make it swing its fists angrily.
Heartgold
Most people may not notice, but a closer look should reveal that there are many GEODUDE around.
Soulsilver
It uses its arms to steadily climb steep mountain paths. It swings its fists around if angered.
Pokédex & Training Data
Classification
Rock Pokémon
Height
0.4 m (1'04")
Weight
20.0 kg (44.1 lbs)
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Mineral
Pokédex Numbers
Kanto (R/B/Y)
#074
Johto (G/S/C)
#034
Hoenn (R/S/E)
#057
Sinnoh (D/P)
#031
Sinnoh (Plat.)
#031
Johto (HG/SS)
#034
Kalos (Mountain)
#009
Hoenn (OR/AS)
#058
Alola (S/M)
#229
Alola (US/UM)
#298
Hisui
#046
National
#074
Kitakami
#080
Blueberry
#096
Held Items
Everstone
5%
Game Locations
Cerulean Cave 1f
Cerulean Cave B1f
Dark Cave Blackthorn City Entrance
Dark Cave Violet City Entrance
Iron Island 1f
Iron Island B1f Left
Iron Island B1f Right
Iron Island B2f Left
Iron Island B2f Right
Iron Island B3f
Johto Route 45 Area
Johto Route 46 Area
Johto Route 47 Inside Cave
Johto Safari Zone Zone Peak
Kanto Victory Road 1 3f
Maniac Tunnel 26 Plus Different Unown Caught
Mt Coronet 1f Route 207
Mt Coronet 1f Route 211
Mt Moon 1f
Mt Moon 2f
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Lower Cave
Mt Mortar Upper Cave
Oreburgh Gate 1f
Oreburgh Gate B1f
Oreburgh Mine 1f
Oreburgh Mine B1f
Ravaged Path Area
Rock Tunnel 1f
Rock Tunnel B1f
Ruin Maniac Cave 0 9 Different Unown Caught
Ruin Maniac Cave 10 25 Different Unown Caught
Ruins Of Alph Outside
Sinnoh Route 206 Area
Sinnoh Route 207 Area
Sinnoh Route 210 South Towards Solaceon Town
Sinnoh Route 211 West Towards Eterna City
Sinnoh Route 214 Area
Sinnoh Route 215 Area
Stark Mountain Entrance
Stark Mountain Inside
Team Rocket Hq Area
Union Cave 1f
Union Cave B1f
Union Cave B2f
Valor Lakefront Area
Wayward Cave 1f
Wayward Cave B1f
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 4 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 8 | Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| 11 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 15 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| 18 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 22 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 25 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 29 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 32 | Explosion | 250 | 100% | 5 | User faints. | |
| 36 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 39 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 4 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 8 | Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| 11 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 15 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| 18 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 22 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 25 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 29 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 32 | Explosion | 250 | 100% | 5 | User faints. | |
| 36 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 39 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 4 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 8 | Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| 11 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 15 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| 18 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 22 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 25 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 29 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 32 | Explosion | 250 | 100% | 5 | User faints. | |
| 36 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 39 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
| TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM64 Explosion | 250 | 100% | 5 | User faints. | |
| TM69 Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Hammer Arm | 100 | 90% | 10 | Lowers user’s Speed by one stage. | |
| Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Hammer Arm | 100 | 90% | 10 | Lowers user’s Speed by one stage. | |
| Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. |
Base Stats
Hp
40
Attack
80
Defense
100
Sp. Atk
30
Sp. Def
30
Speed
20
Total
300
Type Defenses
(vs. Gen 6+ rules)