Graveler
Red/Blue

Rolls down slopes to move. It rolls over any obstacle without slowing or changing its direction.

Yellow

Often seen rolling down mountain trails. Obstacles are just things to roll straight over, not avoid.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex Data

Classification Rock Pokémon
Height 1.0 m (3'03")
Weight 105.0 kg (231.5 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Cerulean Cave 1f
  • Cerulean Cave 2f
  • Cerulean Cave B1f
  • Kanto Victory Road 2 1f
  • Kanto Victory Road 2 2f
  • Kanto Victory Road 2 3f

Training

EV Yield +2 defense
Catch Rate 120
Base Friendship 70
Growth Rate medium slow

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
11 Defense Curl
40 Raises user's Defense by one stage.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
21 Self Destruct
200 100% 5 User faints.
29 Harden
30 Raises the user's Defense by one stage.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
43 Explosion
250 100% 5 User faints.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
11 Defense Curl
40 Raises user's Defense by one stage.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
21 Self Destruct
200 100% 5 User faints.
29 Harden
30 Raises the user's Defense by one stage.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
43 Explosion
250 100% 5 User faints.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
10 Randomly selects and uses any move in the game.
TM36 Self Destruct
200 100% 5 User faints.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM47 Explosion
250 100% 5 User faints.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 55
Attack 95
Defense 115
Sp. Atk 45
Sp. Def 45
Speed 35
Total 390

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x