Graveler
Red/Blue

Rolls down slopes to move. It rolls over any obstacle without slowing or changing its direction.

Yellow

Often seen rolling down mountain trails. Obstacles are just things to roll straight over, not avoid.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex & Training Data

Classification Rock Pokémon
Height 1.0 m (3'03")
Weight 105.0 kg (231.5 lbs)
Abilities N/A in Gen I
EV Yield +2 defense
Catch Rate 120
Base Friendship 70
Growth Rate medium slow

Pokédex Numbers

Kanto (R/B/Y) #075
Johto (G/S/C) #035
Hoenn (R/S/E) #058
Sinnoh (D/P) #032
Sinnoh (Plat.) #032
Johto (HG/SS) #035
Kalos (Mountain) #010
Hoenn (OR/AS) #059
Alola (S/M) #230
Alola (US/UM) #299
Hisui #047
National #075
Kitakami #081
Blueberry #097

Held Items

None in this generation.

Game Locations

Cerulean Cave 1f
Cerulean Cave 2f
Cerulean Cave B1f
Kanto Victory Road 2 1f
Kanto Victory Road 2 2f
Kanto Victory Road 2 3f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Defense Curl
— — 40 Raises user’s Defense by one stage.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
21 Self Destruct
200 100% 5 User faints.
29 Harden
— — 30 Raises the user’s Defense by one stage.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
43 Explosion
250 100% 5 User faints.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Defense Curl
— — 40 Raises user’s Defense by one stage.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
21 Self Destruct
200 100% 5 User faints.
29 Harden
— — 30 Raises the user’s Defense by one stage.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
43 Explosion
250 100% 5 User faints.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
— 30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
— — 10 Randomly selects and uses any move in the game.
TM36 Self Destruct
200 100% 5 User faints.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM47 Explosion
250 100% 5 User faints.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 55
Attack 95
Defense 115
Sp. Atk 45
Sp. Def 45
Speed 35
Total 390

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x