Sun
Its round body makes it easy to pick up, but it is hard and heavy. It’s dangerous to play with them as if they were snowballs.
Moon
There are plenty of them to be found along any road. A scholar with too much free time once counted a hundred of them along a single route.
Ultra Sun
Geodude that have lived a long life have had all their edges smoothed out until they’re totally round. They also have a calm, quiet disposition.
Ultra Moon
It uses both hands to climb precipitous cliffs. People who see it in action have been known to take up bouldering.
Lets Go Pikachu/Lets Go Eevee
Commonly found near mountain trails and the like. If you step on one by accident, it gets angry.
Pokédex Data
Classification
Rock Pokémon
Height
0.4 m (1'04")
Weight
20.0 kg (44.1 lbs)
Held Items
Everstone
5%
Training
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Mineral
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
4 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
6 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
10 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
12 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
16 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
18 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
22 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
24 | Self Destruct | 200 | 100% | 5 | User faints. | |
28 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
30 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
34 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
36 | Explosion | 250 | 100% | 5 | User faints. | |
40 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
42 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
4 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
6 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
10 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
12 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
16 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
18 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
22 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
24 | Self Destruct | 200 | 100% | 5 | User faints. | |
28 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
30 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
34 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
36 | Explosion | 250 | 100% | 5 | User faints. | |
40 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
42 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
3 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
6 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
9 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
12 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
19 | Self Destruct | 200 | 100% | 5 | User faints. | |
23 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
27 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
31 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
35 | Explosion | 250 | 100% | 5 | User faints. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM23 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM31 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM42 Self Destruct | 200 | 100% | 5 | User faints. | |
TM46 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM49 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TM56 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
Base Stats
Hp
40
Attack
80
Defense
100
Sp. Atk
30
Sp. Def
30
Speed
20
Total
300
Type Defenses
(vs. Gen 6+ rules)