Geodude

Alternate Forms

Sun

Its round body makes it easy to pick up, but it is hard and heavy. It’s dangerous to play with them as if they were snowballs.

Moon

There are plenty of them to be found along any road. A scholar with too much free time once counted a hundred of them along a single route.

Ultra Sun

Geodude that have lived a long life have had all their edges smoothed out until they’re totally round. They also have a calm, quiet disposition.

Ultra Moon

It uses both hands to climb precipitous cliffs. People who see it in action have been known to take up bouldering.

Lets Go Pikachu/Lets Go Eevee

Commonly found near mountain trails and the like. If you step on one by accident, it gets angry.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex Data

Classification Rock Pokémon
Height 0.4 m (1'04")
Weight 20.0 kg (44.1 lbs)
Abilities

Held Items

Training

EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
4 Mud Sport
15 Halves all Electric-type damage.
6 Rock Polish
20 Raises the user's Speed by two stages.
10 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
12 Magnitude
100% 30 Power varies randomly from 10 to 150.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
18 Smack Down
50 100% 15 Removes any immunity to Ground damage.
22 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
24 Self Destruct
200 100% 5 User faints.
28 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
30 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
34 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Explosion
250 100% 5 User faints.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
42 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
4 Mud Sport
15 Halves all Electric-type damage.
6 Rock Polish
20 Raises the user's Speed by two stages.
10 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
12 Magnitude
100% 30 Power varies randomly from 10 to 150.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
18 Smack Down
50 100% 15 Removes any immunity to Ground damage.
22 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
24 Self Destruct
200 100% 5 User faints.
28 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
30 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
34 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Explosion
250 100% 5 User faints.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
42 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
3 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
6 Bide
10 User waits for two turns, then hits back for twice the damage it took.
9 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
12 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Self Destruct
200 100% 5 User faints.
23 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
27 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
31 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
35 Explosion
250 100% 5 User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM42 Self Destruct
200 100% 5 User faints.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM49 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TM56 Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Iron Defense
15 Raises the user's Defense by two stages.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
Block
5 Prevents the target from leaving battle.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 40
Attack 80
Defense 100
Sp. Atk 30
Sp. Def 30
Speed 20
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x