Geodude

Alternate Forms

Scarlet

At rest, it looks just like a rock. Carelessly stepping on it will make it swing its fists angrily.

Violet

Most people may not notice, but a closer look should reveal that there are many Geodude around.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex & Training Data

Classification Rock Pokémon
Height 0.4 m (1'04")
Weight 20.0 kg (44.1 lbs)
Abilities
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Kanto (R/B/Y) #074
Johto (G/S/C) #034
Hoenn (R/S/E) #057
Sinnoh (D/P) #031
Sinnoh (Plat.) #031
Johto (HG/SS) #034
Kalos (Mountain) #009
Hoenn (OR/AS) #058
Alola (S/M) #229
Alola (US/UM) #298
Hisui #046
National #074
Kitakami #080
Blueberry #096

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
6 Rock Polish
— — 20 Raises the user’s Speed by two stages.
10 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
12 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
18 Smack Down
50 100% 15 Removes any immunity to Ground damage.
24 Self Destruct
200 100% 5 User faints.
28 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
30 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
34 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Explosion
250 100% 5 User faints.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
42 Stone Edge
100 80% 5 Has an increased chance for a critical hit.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM76 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM80 Metronome
— — 10 Randomly selects and uses any move in the game.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM116 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM171 Tera Blast
80 100% 10 No effect description available.
TM179 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM180 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 40
Attack 80
Defense 100
Sp. Atk 30
Sp. Def 30
Speed 20
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x