Geodude
Gold

Most people may not notice, but a closer look should reveal that there are many GEODUDE around.

Silver

It uses its arms to steadily climb steep mountain paths. It swings its fists around if angered.

Crystal

Proud of their sturdy bodies, they bash against each other in a contest to prove whose is harder.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex & Training Data

Classification Rock Pokémon
Height 0.4 m (1'04")
Weight 20.0 kg (44.1 lbs)
Abilities N/A in Gen II
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Kanto (R/B/Y) #074
Johto (G/S/C) #034
Hoenn (R/S/E) #057
Sinnoh (D/P) #031
Sinnoh (Plat.) #031
Johto (HG/SS) #034
Kalos (Mountain) #009
Hoenn (OR/AS) #058
Alola (S/M) #229
Alola (US/UM) #298
Hisui #046
National #074
Kitakami #080
Blueberry #096

Held Items

None in this generation.

Game Locations

Dark Cave Blackthorn City Entrance
Dark Cave Violet City Entrance
Johto Route 33 Area
Johto Route 45 Area
Johto Route 46 Area
Mt Moon 1f
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Lower Cave
Mt Mortar Upper Cave
Rock Tunnel 1f
Rock Tunnel B1f
Team Rocket Hq Area
Union Cave 1f
Union Cave B1f
Union Cave B2f

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
16 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
21 Self Destruct
200 100% 5 User faints.
26 Harden
— — 30 Raises the user’s Defense by one stage.
31 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Explosion
250 100% 5 User faints.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
16 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
21 Self Destruct
200 100% 5 User faints.
26 Harden
— — 30 Raises the user’s Defense by one stage.
31 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Explosion
250 100% 5 User faints.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.

Base Stats

Hp 40
Attack 80
Defense 100
Sp. Atk 30
Sp. Def 30
Speed 20
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x