
Red/Blue
The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Yellow
Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison.
Pokédex Data
Classification
Jellyfish Pokémon
Height
1.6 m (5'03")
Weight
55.0 kg (121.3 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Game Locations
- Kanto Sea Route 19 Area
- Kanto Sea Route 20 Area
- Kanto Sea Route 21 Area
Training
EV Yield
+2 Sp. Def
Catch Rate
60
Base Friendship
70
Growth Rate
slow
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
7 | Supersonic | — | 55% | 20 | Confuses the target. | |
13 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
18 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
22 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
27 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
35 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
43 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
50 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
7 | Supersonic | — | 55% | 20 | Confuses the target. | |
13 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
18 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
22 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
27 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
35 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
43 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
50 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM03 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM21 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
80
Attack
70
Defense
65
Sp. Atk
80
Sp. Def
120
Speed
100
Total
515
Type Defenses
(vs. Gen 6+ rules)