Tentacruel
Red/Blue

The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.

Yellow

Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison.

Evolution Chain

tentacool
Tentacool
Level 30
tentacruel
Tentacruel

Pokédex Data

Classification Jellyfish Pokémon
Height 1.6 m (5'03")
Weight 55.0 kg (121.3 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Kanto Sea Route 19 Area
  • Kanto Sea Route 20 Area
  • Kanto Sea Route 21 Area

Training

EV Yield +2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate slow

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Supersonic
55% 20 Confuses the target.
1 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
7 Supersonic
55% 20 Confuses the target.
13 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
18 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
22 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
27 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
35 Barrier
20 Raises the user's Defense by two stages.
43 Screech
85% 40 Lowers the target's Defense by two stages.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Supersonic
55% 20 Confuses the target.
1 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
7 Supersonic
55% 20 Confuses the target.
13 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
18 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
22 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
27 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
35 Barrier
20 Raises the user's Defense by two stages.
43 Screech
85% 40 Lowers the target's Defense by two stages.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM03 Swords Dance
20 Raises the user's Attack by two stages.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 80
Attack 70
Defense 65
Sp. Atk 80
Sp. Def 120
Speed 100
Total 515

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x