Golem
Red/Blue

Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without damage.

Yellow

Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it's exposed to air.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex & Training Data

Classification Megaton Pokémon
Height 1.4 m (4'07")
Weight 300.0 kg (661.4 lbs)
Abilities N/A in Gen I
EV Yield +3 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium slow

Pokédex Numbers

Kanto (R/B/Y) #076
Johto (G/S/C) #036
Hoenn (R/S/E) #059
Sinnoh (D/P) #033
Sinnoh (Plat.) #033
Johto (HG/SS) #036
Kalos (Mountain) #011
Hoenn (OR/AS) #060
Alola (S/M) #231
Alola (US/UM) #300
Hisui #048
National #076
Kitakami #082
Blueberry #098

Held Items

None in this generation.

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Defense Curl
— — 40 Raises user’s Defense by one stage.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
21 Self Destruct
200 100% 5 User faints.
29 Harden
— — 30 Raises the user’s Defense by one stage.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
43 Explosion
250 100% 5 User faints.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Defense Curl
— — 40 Raises user’s Defense by one stage.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
21 Self Destruct
200 100% 5 User faints.
29 Harden
— — 30 Raises the user’s Defense by one stage.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
43 Explosion
250 100% 5 User faints.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
— 30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
— — 10 Randomly selects and uses any move in the game.
TM36 Self Destruct
200 100% 5 User faints.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM47 Explosion
250 100% 5 User faints.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 80
Attack 120
Defense 130
Sp. Atk 55
Sp. Def 65
Speed 45
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x