
Red/Blue
An adept swimmer at both the front crawl and breast stroke. Easily overtakes the best human swimmers.
Yellow
Swims powerfully using all the muscles in its body. It can even overtake champion swimmers.
Pokédex Data
Classification
Tadpole Pokémon
Height
1.3 m (4'03")
Weight
54.0 kg (119.0 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Training
EV Yield
+3 defense
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
1 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
16 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
19 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
1 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
16 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
19 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM35 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
90
Attack
95
Defense
95
Sp. Atk
70
Sp. Def
90
Speed
70
Total
510
Type Defenses
(vs. Gen 6+ rules)