Poliwhirl
Red/Blue

Capable of living in or out of water. When out of water, it sweats to keep its body slimy.

Yellow

Under attack, it uses its belly spiral to put the foe to sleep. It then makes its escape.

Evolution Chain

poliwag
Poliwag
Level 25
poliwhirl
Poliwhirl
poliwrath
Poliwrath

Pokédex & Training Data

Classification Tadpole Pokémon
Height 1.0 m (3'03")
Weight 20.0 kg (44.1 lbs)
Abilities N/A in Gen I
EV Yield +2 speed
Catch Rate 120
Base Friendship 70
Growth Rate medium slow

Pokédex Numbers

Kanto (R/B/Y) #061
Johto (G/S/C) #073
Johto (HG/SS) #073
Kalos (Mountain) #034
Alola (S/M) #150
Alola (US/UM) #183
National #061
Isle of Armor #143
Kitakami #040

Held Items

None in this generation.

Game Locations

Celadon City Area
Kanto Route 10 Area
Kanto Route 22 Area
Kanto Route 23 Area

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
16 Hypnosis
— 60% 20 Puts the target to sleep.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
26 Double Slap
15 85% 10 Hits 2-5 times in one turn.
33 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
41 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
16 Hypnosis
— 60% 20 Puts the target to sleep.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
26 Double Slap
15 85% 10 Hits 2-5 times in one turn.
33 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
41 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
— 30% 5 Causes a one-hit KO.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
— — 10 Randomly selects and uses any move in the game.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM46 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 65
Defense 65
Sp. Atk 50
Sp. Def 50
Speed 90
Total 385

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x