Red/Blue
Capable of living in or out of water. When out of water, it sweats to keep its body slimy.
Yellow
Under attack, it uses its belly spiral to put the foe to sleep. It then makes its escape.
Evolution Chain
Pokédex & Training Data
Classification
Tadpole Pokémon
Height
1.0 m (3'03")
Weight
20.0 kg (44.1 lbs)
Abilities
N/A in Gen I
EV Yield
+2 speed
Catch Rate
120
Base Friendship
70
Growth Rate
medium slow
Pokédex Numbers
Kanto (R/B/Y)
#061
Johto (G/S/C)
#073
Johto (HG/SS)
#073
Kalos (Mountain)
#034
Alola (S/M)
#150
Alola (US/UM)
#183
National
#061
Isle of Armor
#143
Kitakami
#040
Held Items
None in this generation.
Game Locations
Celadon City Area
Kanto Route 10 Area
Kanto Route 22 Area
Kanto Route 23 Area
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 16 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 19 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 26 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 33 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 41 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 49 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 16 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 19 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 26 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 33 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 41 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 49 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM35 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
65
Attack
65
Defense
65
Sp. Atk
50
Sp. Def
50
Speed
90
Total
385
Type Defenses
(vs. Gen 6+ rules)