Arcanine
Red/Blue

A POKéMON that has been admired since the past for its beauty. It runs agilely as if on wings.

Yellow

A legendary POKé­ MON in China. Many people are charmed by its grace and beauty while running.

Evolution Chain

growlithe
Growlithe
arcanine
Arcanine

Pokédex & Training Data

Classification Legendary Pokémon
Height 1.9 m (6'03")
Weight 155.0 kg (341.7 lbs)
Abilities N/A in Gen I
EV Yield +2 attack
Catch Rate 75
Base Friendship 70
Growth Rate slow

Pokédex Numbers

Kanto (R/B/Y) #059
Johto (G/S/C) #128
Johto (HG/SS) #130
Unova (B2/W2) #052
Alola (S/M) #053
Alola (US/UM) #065
Galar (Sw/Sh) #071
Hisui #151
Paldea (S/V) #214
National #059
Kitakami #079

Held Items

None in this generation.

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Ember
40 100% 25 Has a 10% chance to burn the target.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM23 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 90
Attack 110
Defense 80
Sp. Atk 100
Sp. Def 80
Speed 95
Total 555

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x