Red/Blue
A POKéMON that has been admired since the past for its beauty. It runs agilely as if on wings.
Yellow
A legendary POKé MON in China. Many people are charmed by its grace and beauty while running.
Evolution Chain
Pokédex & Training Data
Classification
Legendary Pokémon
Height
1.9 m (6'03")
Weight
155.0 kg (341.7 lbs)
Abilities
N/A in Gen I
EV Yield
+2 attack
Catch Rate
75
Base Friendship
70
Growth Rate
slow
Pokédex Numbers
Kanto (R/B/Y)
#059
Johto (G/S/C)
#128
Johto (HG/SS)
#130
Unova (B2/W2)
#052
Alola (S/M)
#053
Alola (US/UM)
#065
Galar (Sw/Sh)
#071
Hisui
#151
Paldea (S/V)
#214
National
#059
Kitakami
#079
Held Items
None in this generation.
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM23 Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM30 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
90
Attack
110
Defense
80
Sp. Atk
100
Sp. Def
80
Speed
95
Total
555
Type Defenses
(vs. Gen 6+ rules)