Growlithe

Alternate Forms

Sword

It has a brave and trustworthy nature. It fearlessly stands up to bigger and stronger foes.

Legends Arceus

They patrol their territory in pairs. I believe the igneous rock components in the fur of this species are the result of volcanic activity in its habitat.

Evolution Chain

growlithe
Growlithe
arcanine
Arcanine

Pokédex & Training Data

Classification Puppy Pokémon
Height 0.7 m (2'04")
Weight 19.0 kg (41.9 lbs)
Abilities
EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #058
Johto (G/S/C) #127
Johto (HG/SS) #129
Unova (B2/W2) #051
Alola (S/M) #052
Alola (US/UM) #064
Galar (Sw/Sh) #070
Hisui #150
Paldea (S/V) #213
National #058
Kitakami #078

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Howl
— — 40 Raises the user’s Attack by one stage.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
16 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
20 Agility
— — 30 Raises the user’s Speed by two stages.
24 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
28 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
36 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
40 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
44 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
48 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
52 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
56 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Howl
— — 40 Raises the user’s Attack by one stage.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
16 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
20 Agility
— — 30 Raises the user’s Speed by two stages.
24 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
28 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
36 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
40 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
44 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
48 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
52 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
56 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR43 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR55 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Double Kick
30 100% 30 Hits twice in one turn.
Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
BD/SP
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Burn Up
130 100% 5 Removes the user’s fire type after inflicting damage.
Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Covet
60 100% 25 Takes the target’s item.
Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Double Kick
30 100% 30 Hits twice in one turn.
Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Howl
— — 40 Raises the user’s Attack by one stage.
Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 55
Attack 70
Defense 45
Sp. Atk 70
Sp. Def 50
Speed 60
Total 350

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x