Growlithe
Red/Blue

Very protective of its territory. It will bark and bite to repel intruders from its space.

Yellow

A POKéMON with a friendly nature. However, it will bark fiercely at anything invading its territory.

Evolution Chain

growlithe
Growlithe
arcanine
Arcanine

Pokédex & Training Data

Classification Puppy Pokémon
Height 0.7 m (2'04")
Weight 19.0 kg (41.9 lbs)
Abilities N/A in Gen I
EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate slow

Pokédex Numbers

Kanto (R/B/Y) #058
Johto (G/S/C) #127
Johto (HG/SS) #129
Unova (B2/W2) #051
Alola (S/M) #052
Alola (US/UM) #064
Galar (Sw/Sh) #070
Hisui #150
Paldea (S/V) #213
National #058
Kitakami #078

Held Items

None in this generation.

Game Locations

Kanto Route 7 Area
Kanto Route 8 Area
Pokemon Mansion 1f
Pokemon Mansion 2f
Pokemon Mansion 3f
Pokemon Mansion B1f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
18 Ember
40 100% 25 Has a 10% chance to burn the target.
23 Leer
— 100% 30 Lowers the target’s Defense by one stage.
30 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
39 Agility
— — 30 Raises the user’s Speed by two stages.
50 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
18 Ember
40 100% 25 Has a 10% chance to burn the target.
23 Leer
— 100% 30 Lowers the target’s Defense by one stage.
30 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
39 Agility
— — 30 Raises the user’s Speed by two stages.
50 Flamethrower
90 100% 15 Has a 10% chance to burn the target.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM23 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 55
Attack 70
Defense 45
Sp. Atk 70
Sp. Def 50
Speed 60
Total 350

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x