Growlithe
Sun

It’s both clever and loyal, but if a stranger tries to invade its territory, it barks threateningly.

Moon

It looks cute, but when you approach another Trainer’s Growlithe, it will bark at you and bite.

Ultra Sun

While it’s quite friendly toward humans once it’s grown used to them, in the wild it must be quite fierce to defend its territory from Rockruff.

Ultra Moon

It has lived alongside humans since ages ago. Its bones have been found in excavations of ruins from the Stone Age.

Lets Go Pikachu/Lets Go Eevee

A Pokémon with a friendly nature. However, it will bark fiercely at anything invading its territory.

Evolution Chain

growlithe
Growlithe
fire-stone fire stone
arcanine
Arcanine

Pokédex Data

Classification Puppy Pokémon
Height 0.7 m (2'04")
Weight 19.0 kg (41.9 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Alola Route 2 North

Training

EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
6 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Leer
100% 30 Lowers the target's Defense by one stage.
10 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
12 Helping Hand
20 Ally's next move inflicts half more damage.
17 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
19 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
21 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
23 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
30 Agility
30 Raises the user's Speed by two stages.
32 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
39 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
43 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
45 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
6 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Leer
100% 30 Lowers the target's Defense by one stage.
10 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
12 Helping Hand
20 Ally's next move inflicts half more damage.
17 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
19 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
21 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
23 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
30 Agility
30 Raises the user's Speed by two stages.
32 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
39 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
43 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
45 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
3 Ember
40 100% 25 Has a 10% chance to burn the target.
7 Leer
100% 30 Lowers the target's Defense by one stage.
10 Helping Hand
20 Ally's next move inflicts half more damage.
14 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
17 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
21 Agility
30 Raises the user's Speed by two stages.
24 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
31 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
35 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
38 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM61 Will O Wisp
85% 15 Burns the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM11 Will O Wisp
85% 15 Burns the target.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM39 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM44 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Burn Up
130 100% 5 Removes the user's fire type after inflicting damage.
Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Covet
60 100% 25 Takes the target's item.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Double Kick
30 100% 30 Hits twice in one turn.
Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Howl
40 Raises the user's Attack by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Morning Sun
5 Heals the user by half its max HP. Affected by weather.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 55
Attack 70
Defense 45
Sp. Atk 70
Sp. Def 50
Speed 60
Total 350

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x