Arcanine

Alternate Forms

Sword

The sight of it running over 6,200 miles in a single day and night has captivated many people.

Legends Arceus

Snaps at its foes with fangs cloaked in blazing flame. Despite its bulk, it deftly feints every which way, leading opponents on a deceptively merry chase as it all but dances around them.

Evolution Chain

growlithe
Growlithe
fire-stone fire stone
arcanine
Arcanine

Pokédex Data

Classification Legendary Pokémon
Height 1.9 m (6'03")
Weight 155.0 kg (341.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 attack
Catch Rate 75
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
1 Agility
30 Raises the user's Speed by two stages.
1 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
1 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Howl
40 Raises the user's Attack by one stage.
1 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
1 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
1 Burn Up
130 100% 5 Removes the user's fire type after inflicting damage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
1 Agility
30 Raises the user's Speed by two stages.
1 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
1 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Howl
40 Raises the user's Attack by one stage.
1 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
1 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
1 Burn Up
130 100% 5 Removes the user's fire type after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR12 Agility
30 Raises the user's Speed by two stages.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR43 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR55 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.

Base Stats

Hp 90
Attack 110
Defense 80
Sp. Atk 100
Sp. Def 80
Speed 95
Total 555

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x