Growlithe
Diamond/PearlPlatinum

A Pokémon with a loyal nature. It will remain motionless until it is given an order by its Trainer.

Heartgold

It has a brave and trustworthy nature. It fearlessly stands up to bigger and stronger foes.

Soulsilver

Extremely loyal, it will fearlessly bark at any opponent to protect its own Trainer from harm.

Evolution Chain

growlithe
Growlithe
arcanine
Arcanine

Pokédex & Training Data

Classification Puppy Pokémon
Height 0.7 m (2'04")
Weight 19.0 kg (41.9 lbs)
EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #058
Johto (G/S/C) #127
Johto (HG/SS) #129
Unova (B2/W2) #051
Alola (S/M) #052
Alola (US/UM) #064
Galar (Sw/Sh) #070
Hisui #150
Paldea (S/V) #213
National #058
Kitakami #078

Held Items

Game Locations

Johto Route 36 Area
Johto Route 37 Area
Johto Route 48 Area
Kanto Route 7 Area
Kanto Route 8 Area
Sinnoh Route 201 Area
Sinnoh Route 202 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
6 Ember
40 100% 25 Has a 10% chance to burn the target.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
14 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
17 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
20 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
25 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
28 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
39 Agility
— — 30 Raises the user’s Speed by two stages.
42 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
45 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
48 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
6 Ember
40 100% 25 Has a 10% chance to burn the target.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
14 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
17 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
20 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
25 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
28 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
39 Agility
— — 30 Raises the user’s Speed by two stages.
42 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
45 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
48 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
6 Ember
40 100% 25 Has a 10% chance to burn the target.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
14 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
17 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
20 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
25 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
28 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
39 Agility
— — 30 Raises the user’s Speed by two stages.
42 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
45 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
48 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Howl
— — 40 Raises the user’s Attack by one stage.
Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Howl
— — 40 Raises the user’s Attack by one stage.
Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 55
Attack 70
Defense 45
Sp. Atk 70
Sp. Def 50
Speed 60
Total 350

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x