Growlithe
Black/White

A Pokémon with a loyal nature. It will remain motionless until it is given an order by its Trainer.

Black 2/White 2

Extremely loyal to its Trainer, it will bark at those who approach the Trainer unexpectedly and run them out of town.

Evolution Chain

growlithe
Growlithe
arcanine
Arcanine

Pokédex & Training Data

Classification Puppy Pokémon
Height 0.7 m (2'04")
Weight 19.0 kg (41.9 lbs)
Abilities
EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #058
Johto (G/S/C) #127
Johto (HG/SS) #129
Unova (B2/W2) #051
Alola (S/M) #052
Alola (US/UM) #064
Galar (Sw/Sh) #070
Hisui #150
Paldea (S/V) #213
National #058
Kitakami #078

Held Items

Rawst Berry 100/50%

Game Locations

Virbank Complex Inner

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
6 Ember
40 100% 25 Has a 10% chance to burn the target.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
14 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
17 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
20 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
25 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
28 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
31 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
34 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
39 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
42 Agility
— — 30 Raises the user’s Speed by two stages.
45 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
48 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
51 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
56 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
6 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Leer
— 100% 30 Lowers the target’s Defense by one stage.
10 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
12 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
17 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
19 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
21 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
23 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
30 Agility
— — 30 Raises the user’s Speed by two stages.
32 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
39 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
41 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
43 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
45 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Covet
60 100% 25 Takes the target’s item.
Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Double Kick
30 100% 30 Hits twice in one turn.
Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Howl
— — 40 Raises the user’s Attack by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 55
Attack 70
Defense 45
Sp. Atk 70
Sp. Def 50
Speed 60
Total 350

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x