Growlithe
Ruby/Sapphire

GROWLITHE has a superb sense of smell. Once it smells anything, this POKéMON won’t forget the scent, no matter what. It uses its advanced olfactory sense to determine the emotions of other living things.

Emerald

Its superb sense of smell ensures that this POKéMON won’t forget any scent, no matter what. It uses its sense of smell to detect the emotions of others.

Firered

Very friendly and faithful to people. It will try to repel enemies by barking and biting.

Leafgreen

It is very protective of its territory. It will bark and bite to repel intruders from its space.

Evolution Chain

growlithe
Growlithe
fire-stone fire stone
arcanine
Arcanine

Pokédex Data

Classification Puppy Pokémon
Height 0.7 m (2'04")
Weight 19.0 kg (41.9 lbs)

Held Items

Rawst Berry 100/50%

Game Locations

  • Kanto Route 7 Area
  • Kanto Route 8 Area
  • Pokemon Mansion 1f
  • Pokemon Mansion 2f
  • Pokemon Mansion 3f
  • Pokemon Mansion B1f

Training

EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Leer
100% 30 Lowers the target's Defense by one stage.
19 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
37 Helping Hand
20 Ally's next move inflicts half more damage.
43 Agility
30 Raises the user's Speed by two stages.
49 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Leer
100% 30 Lowers the target's Defense by one stage.
19 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
37 Helping Hand
20 Ally's next move inflicts half more damage.
43 Agility
30 Raises the user's Speed by two stages.
49 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Leer
100% 30 Lowers the target's Defense by one stage.
19 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
37 Helping Hand
20 Ally's next move inflicts half more damage.
43 Agility
30 Raises the user's Speed by two stages.
49 Flamethrower
90 100% 15 Has a 10% chance to burn the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Howl
40 Raises the user's Attack by one stage.
Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 55
Attack 70
Defense 45
Sp. Atk 70
Sp. Def 50
Speed 60
Total 350

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x