Growlithe
Gold

It has a brave and trustworthy na­ ture. It fear­ lessly stands up to bigger and stronger foes.

Silver

Extremely loyal, it will fearlessly bark at any oppo­ nent to protect its own trainer from harm.

Crystal

It controls a big territory. If it detects an unknown smell, it roars loudly to force out the intruder.

Evolution Chain

growlithe
Growlithe
fire-stone fire stone
arcanine
Arcanine

Pokédex Data

Classification Puppy Pokémon
Height 0.7 m (2'04")
Weight 19.0 kg (41.9 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Johto Route 35 Area
  • Johto Route 36 Area
  • Johto Route 37 Area
  • Kanto Route 7 Area
  • Kanto Route 8 Area

Training

EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
9 Ember
40 100% 25 Has a 10% chance to burn the target.
18 Leer
100% 30 Lowers the target's Defense by one stage.
26 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
34 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
42 Agility
30 Raises the user's Speed by two stages.
50 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
9 Ember
40 100% 25 Has a 10% chance to burn the target.
18 Leer
100% 30 Lowers the target's Defense by one stage.
26 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
34 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
42 Agility
30 Raises the user's Speed by two stages.
50 Flamethrower
90 100% 15 Has a 10% chance to burn the target.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 20 Never misses.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 55
Attack 70
Defense 45
Sp. Atk 70
Sp. Def 50
Speed 60
Total 350

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x