Gallade
Sword

True to its honorable-warrior image, it uses the blades on its elbows only in defense of something or someone.

Legends Arceus

The blades extending from its elbows are sharper than the finest swords. Its swordsmanship, albeit self-taught, is astonishingly impressive.

Evolution Chain

ralts
Ralts
Level 20
kirlia
Kirlia
Level 30
gardevoir
Gardevoir
dawn-stone dawn stone
(Male)
gallade
Gallade

Pokédex Data

Classification Blade Pokémon
Height 1.6 m (5'03")
Weight 52.0 kg (114.6 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Double Team
15 Raises the user's evasion by one stage.
1 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Future Sight
120 100% 10 Hits the target two turns later.
1 Imprison
10 Prevents the target from using any moves that the user also knows.
1 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Disarming Voice
40 15 Never misses.
1 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
1 Life Dew
10 No effect description available.
9 Helping Hand
20 Ally's next move inflicts half more damage.
12 Feint
30 100% 10 Hits through Protect and Detect.
15 Teleport
20 Immediately ends wild battles. No effect otherwise.
18 Aerial Ace
60 20 Never misses.
23 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
28 Protect
10 Prevents any moves from hitting the user this turn.
35 Swords Dance
20 Raises the user's Attack by two stages.
42 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
49 Heal Pulse
10 Heals the target for half its max HP.
56 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
56 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
63 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Double Team
15 Raises the user's evasion by one stage.
1 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Future Sight
120 100% 10 Hits the target two turns later.
1 Imprison
10 Prevents the target from using any moves that the user also knows.
1 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Disarming Voice
40 15 Never misses.
1 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
1 Life Dew
10 No effect description available.
9 Helping Hand
20 Ally's next move inflicts half more damage.
12 Feint
30 100% 10 Hits through Protect and Detect.
15 Teleport
20 Immediately ends wild battles. No effect otherwise.
18 Aerial Ace
60 20 Never misses.
23 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
28 Protect
10 Prevents any moves from hitting the user this turn.
35 Swords Dance
20 Raises the user's Attack by two stages.
42 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
49 Heal Pulse
10 Heals the target for half its max HP.
56 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
56 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
63 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
6 Teleport
20 Immediately ends wild battles. No effect otherwise.
11 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
18 Hypnosis
60% 20 Puts the target to sleep.
18 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
25 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
30 Swords Dance
20 Raises the user's Attack by two stages.
34 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
52 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM10 Magical Leaf
60 20 Never misses.
TM12 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
TM72 Magic Room
10 Negates held items for five turns.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
100% 10 User and target swap items.
TR40 Skill Swap
10 User and target swap abilities.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR50 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR56 Aura Sphere
80 20 Never misses.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM27 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 68
Attack 125
Defense 65
Sp. Atk 65
Sp. Def 115
Speed 80
Total 518

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
2x
2x