No entry available for this game era.
Evolution Chain
Pokédex & Training Data
Classification
Blade Pokémon
Height
1.6 m (5'03")
Weight
52.0 kg (114.6 lbs)
EV Yield
+3 attack
Catch Rate
45
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Humanshape, Indeterminate
Pokédex Numbers
Sinnoh (Plat.)
#160
Kalos (Central)
#067
Hoenn (OR/AS)
#032
Galar (Sw/Sh)
#123
Hisui
#104
Paldea (S/V)
#065
National
#475
Isle of Armor
#037
Kitakami
#060
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 1 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 1 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 1 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 1 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 1 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 1 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| 1 | Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| 1 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
| 1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 1 | Sacred Sword | 90 | 100% | 15 | Ignores the target’s stat modifiers. | |
| 1 | Disarming Voice | 40 | — | 15 | Never misses. | |
| 1 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
| 1 | Life Dew | — | — | 10 | No effect description available. | |
| 1 | Aqua Cutter | 70 | 100% | 20 | No effect description available. | |
| 9 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 12 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 15 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| 18 | Aerial Ace | 60 | — | 20 | Never misses. | |
| 23 | False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| 28 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 35 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 42 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 49 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
| 56 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
| 56 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
| 63 | Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM02 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM04 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM16 Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| TM17 Confuse Ray | — | 100% | 10 | Confuses the target. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM19 Disarming Voice | 40 | — | 15 | Never misses. | |
| TM23 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM27 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM29 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM33 Magical Leaf | 60 | — | 20 | Never misses. | |
| TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM37 Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
| TM39 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM41 Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| TM42 Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM57 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TM61 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM64 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TM65 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM73 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM79 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM83 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM88 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM92 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM105 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM107 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM109 Trick | — | 100% | 10 | User and target swap items. | |
| TM112 Aura Sphere | 80 | — | 20 | Never misses. | |
| TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM129 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM134 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| TM138 Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
| TM139 Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
| TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM150 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM161 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM167 Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| TM184 Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| TM190 Solar Blade | 125 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM202 Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| TM203 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM212 Triple Axel | 20 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| TM213 Coaching | — | — | 10 | Inflicts regular damage with no additional effect. | |
| TM217 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| TM218 Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
| TM227 Alluring Voice | 80 | 100% | 10 | No effect description available. | |
| TM229 Upper Hand | 65 | 100% | 15 | No effect description available. |
Base Stats
Hp
68
Attack
125
Defense
65
Sp. Atk
65
Sp. Def
115
Speed
80
Total
518
Type Defenses
(vs. Gen 6+ rules)