Kirlia
Sword

If its Trainer becomes happy, it overflows with energy, dancing joyously while spinning about.

Legends Arceus

It resembles a maiden in appearance, but it wields strange powers to project visions of paradise. I suspect the crimson ornaments on its head are the key to its abilities.

Evolution Chain

ralts
Ralts
Level 20
kirlia
Kirlia
Level 30
gardevoir
Gardevoir
gallade
Gallade

Pokédex & Training Data

Classification Emotion Pokémon
Height 0.8 m (2'07")
Weight 20.2 kg (44.5 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 120
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀

Pokédex Numbers

Hoenn (R/S/E) #030
Sinnoh (Plat.) #158
Kalos (Central) #065
Hoenn (OR/AS) #030
Galar (Sw/Sh) #121
Hisui #102
Paldea (S/V) #063
National #281
Isle of Armor #035
Kitakami #058

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Disarming Voice
40 — 15 Never misses.
9 Hypnosis
— 60% 20 Puts the target to sleep.
12 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
15 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
23 Life Dew
— — 10 No effect description available.
28 Charm
— 100% 20 Lowers the target’s Attack by two stages.
33 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
38 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Heal Pulse
— — 10 Heals the target for half its max HP.
48 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
53 Future Sight
120 100% 10 Hits the target two turns later.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Disarming Voice
40 — 15 Never misses.
9 Hypnosis
— 60% 20 Puts the target to sleep.
12 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
15 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
23 Life Dew
— — 10 No effect description available.
28 Charm
— 100% 20 Lowers the target’s Attack by two stages.
33 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
38 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Heal Pulse
— — 10 Heals the target for half its max HP.
48 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
53 Future Sight
120 100% 10 Hits the target two turns later.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
6 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
11 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
18 Hypnosis
— 60% 20 Puts the target to sleep.
25 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
34 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM10 Magical Leaf
60 — 20 Never misses.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM72 Magic Room
— — 10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 38
Attack 35
Defense 35
Sp. Atk 65
Sp. Def 55
Speed 50
Total 278

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
0x
2x