
Diamond/Pearl
A master of courtesy and swordsmanship, it fights using extending swords on its elbows.
Platinum
When trying to protect someone, it extends its elbows as if they were swords and fights savagely.
Heartgold/Soulsilver
Because it can sense what its foe is thinking, its attacks burst out first, fast, and fierce.
Pokédex Data
Training
EV Yield
+3 attack
Catch Rate
45
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Humanshape, Indeterminate
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
1 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
1 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
10 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
12 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
17 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
22 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
31 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
36 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
39 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
45 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
50 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
53 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
1 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
1 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
10 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
12 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
17 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
22 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
31 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
36 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
39 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
45 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
50 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
53 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
1 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
1 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
10 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
12 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
17 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
22 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
31 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
36 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
39 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
45 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
50 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
53 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM60 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
68
Attack
125
Defense
65
Sp. Atk
65
Sp. Def
115
Speed
80
Total
518
Type Defenses
(vs. Gen 6+ rules)