Gardevoir
Sword

It has the power to predict the future. Its power peaks when it is protecting its Trainer.

Legends Arceus

It will dedicate itself to defending a master it has come to adore. Its pure white dress, reminiscent of those worn by ladies of nobility, is the dress of one who is willing to risk their life.

Evolution Chain

ralts
Ralts
Level 20
kirlia
Kirlia
Level 30
gardevoir
Gardevoir
gallade
Gallade

Pokédex & Training Data

Classification Embrace Pokémon
Height 1.6 m (5'03")
Weight 48.4 kg (106.7 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀

Pokédex Numbers

Hoenn (R/S/E) #031
Sinnoh (Plat.) #159
Kalos (Central) #066
Hoenn (OR/AS) #031
Galar (Sw/Sh) #122
Hisui #103
Paldea (S/V) #064
National #282
Isle of Armor #036
Kitakami #059

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
1 Disarming Voice
40 — 15 Never misses.
1 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
1 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
1 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
9 Hypnosis
— 60% 20 Puts the target to sleep.
12 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
15 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
23 Life Dew
— — 10 No effect description available.
28 Wish
— — 10 User will recover half its max HP at the end of the next turn.
35 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
42 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
49 Heal Pulse
— — 10 Heals the target for half its max HP.
56 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
63 Future Sight
120 100% 10 Hits the target two turns later.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
1 Disarming Voice
40 — 15 Never misses.
1 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
1 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
1 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
9 Hypnosis
— 60% 20 Puts the target to sleep.
12 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
15 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
23 Life Dew
— — 10 No effect description available.
28 Wish
— — 10 User will recover half its max HP at the end of the next turn.
35 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
42 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
49 Heal Pulse
— — 10 Heals the target for half its max HP.
56 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
63 Future Sight
120 100% 10 Hits the target two turns later.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
6 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
11 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
18 Hypnosis
— 60% 20 Puts the target to sleep.
25 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
34 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Aura Sphere
80 — 20 Never misses.
43 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
52 Recover
— — 5 Heals the user by half its max HP.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM10 Magical Leaf
60 — 20 Never misses.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM60 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM72 Magic Room
— — 10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM91 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM92 Mystical Fire
75 100% 10 Has a 100% chance to lower the target’s Special Attack by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
Misty Explosion
100 100% 5 Inflicts regular damage with no additional effect.
Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 68
Attack 65
Defense 65
Sp. Atk 125
Sp. Def 115
Speed 80
Total 518

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
0x
2x