Black/WhiteBlack 2/White 2
When trying to protect someone, it extends its elbows as if they were swords and fights savagely.
Evolution Chain
Pokédex & Training Data
Classification
Blade Pokémon
Height
1.6 m (5'03")
Weight
52.0 kg (114.6 lbs)
EV Yield
+3 attack
Catch Rate
45
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Humanshape, Indeterminate
Pokédex Numbers
Sinnoh (Plat.)
#160
Kalos (Central)
#067
Hoenn (OR/AS)
#032
Galar (Sw/Sh)
#123
Hisui
#104
Paldea (S/V)
#065
National
#475
Isle of Armor
#037
Kitakami
#060
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| 1 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 1 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
| 1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 10 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 12 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| 17 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 22 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 25 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
| 31 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 36 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 39 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 45 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 50 | False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| 53 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 59 | Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| 64 | Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| 1 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 1 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
| 1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 10 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 12 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| 17 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 22 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 25 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
| 31 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 36 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 39 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 45 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 50 | False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| 53 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 59 | Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| 64 | Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM47 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM51 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM83 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Magic Room | — | — | 10 | Negates held items for five turns. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Recycle | — | — | 10 | User recovers the item it last used up. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Skill Swap | — | — | 10 | User and target swap abilities. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
68
Attack
125
Defense
65
Sp. Atk
65
Sp. Def
115
Speed
80
Total
518
Type Defenses
(vs. Gen 6+ rules)