Drifloon
Sword

Perhaps seeking company, it approaches children. However, it often quickly runs away again when the children play too roughly with it.

Legends Arceus

Said to lure away young children and carry them off to the afterlife. Some whisper that Drifloon are formed of reincarnated human souls, but these rumors are as yet unconfirmed.

Evolution Chain

drifloon
Drifloon
Level 28
drifblim
Drifblim

Pokédex & Training Data

Classification Balloon Pokémon
Height 0.4 m (1'04")
Weight 1.2 kg (2.6 lbs)
Abilities
EV Yield +1 hp
Catch Rate 125
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Sinnoh (D/P) #065
Sinnoh (Plat.) #065
Unova (B2/W2) #208
Kalos (Coastal) #001
Alola (S/M) #064
Alola (US/UM) #076
Galar (Sw/Sh) #124
Hisui #037
Paldea (S/V) #143
National #425
Isle of Armor #135

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Minimize
— — 10 Raises the user’s evasion by two stages.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
8 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
12 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
16 Hex
65 100% 10 Has double power if the target has a major status ailment.
20 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
24 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
24 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
24 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
29 Self Destruct
200 100% 5 User faints.
32 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
36 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
40 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
44 Explosion
250 100% 5 User faints.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Minimize
— — 10 Raises the user’s evasion by two stages.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
8 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
12 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
16 Hex
65 100% 10 Has double power if the target has a major status ailment.
20 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
24 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
24 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
24 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
29 Self Destruct
200 100% 5 User faints.
32 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
36 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
40 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
44 Explosion
250 100% 5 User faints.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
5 Hypnosis
— 60% 20 Puts the target to sleep.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
21 Hex
65 100% 10 Has double power if the target has a major status ailment.
25 Mystical Fire
75 100% 10 Has a 100% chance to lower the target’s Special Attack by one stage.
29 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
37 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
47 Self Destruct
200 100% 5 User faints.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR52 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Hypnosis
— 60% 20 Puts the target to sleep.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
BD/SP
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Hypnosis
— 60% 20 Puts the target to sleep.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.

Base Stats

Hp 90
Attack 50
Defense 34
Sp. Atk 60
Sp. Def 44
Speed 70
Total 348

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
2x
2x
0x
0.5x
0x
0.25x
2x
2x
2x