Gallade

Alternate Forms

gallade
Base
No entry available for this game era.

Evolution Chain

ralts
Ralts
Level 20
kirlia
Kirlia
Level 30
gardevoir
Gardevoir
dawn-stone dawn stone
(Male)
gallade
Gallade

Pokédex Data

Classification Blade Pokémon
Height 1.6 m (5'03")
Weight 52.0 kg (114.6 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Double Team
15 Raises the user's evasion by one stage.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
1 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
4 Confusion
50 100% 25 Has a 10% chance to confuse the target.
6 Double Team
15 Raises the user's evasion by one stage.
9 Teleport
20 Immediately ends wild battles. No effect otherwise.
11 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
14 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
17 Aerial Ace
60 20 Never misses.
19 Heal Pulse
10 Heals the target for half its max HP.
23 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
26 Swords Dance
20 Raises the user's Attack by two stages.
31 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
35 Helping Hand
20 Ally's next move inflicts half more damage.
40 Feint
30 100% 10 Hits through Protect and Detect.
44 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
49 Protect
10 Prevents any moves from hitting the user this turn.
53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
58 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Double Team
15 Raises the user's evasion by one stage.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
1 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
4 Confusion
50 100% 25 Has a 10% chance to confuse the target.
6 Double Team
15 Raises the user's evasion by one stage.
9 Teleport
20 Immediately ends wild battles. No effect otherwise.
11 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
14 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
17 Aerial Ace
60 20 Never misses.
19 Heal Pulse
10 Heals the target for half its max HP.
23 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
26 Swords Dance
20 Raises the user's Attack by two stages.
31 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
35 Helping Hand
20 Ally's next move inflicts half more damage.
40 Feint
30 100% 10 Hits through Protect and Detect.
44 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
49 Protect
10 Prevents any moves from hitting the user this turn.
53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
58 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM61 Will O Wisp
85% 15 Burns the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Recycle
10 User recovers the item it last used up.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
100% 10 User and target swap items.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 68
Attack 125
Defense 65
Sp. Atk 65
Sp. Def 115
Speed 80
Total 518

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
2x
2x

Mega Gallade

Mega Gallade
Hp 68
Attack 165
Defense 95
Sp. Atk 65
Sp. Def 115
Speed 110
Total 618