Gallade

Alternate Forms

gallade
Base
No entry available for this game era.

Evolution Chain

ralts
Ralts
Level 20
kirlia
Kirlia
Level 30
gardevoir
Gardevoir
gallade
Gallade

Pokédex & Training Data

Classification Blade Pokémon
Height 1.6 m (5'03")
Weight 52.0 kg (114.6 lbs)
Abilities
EV Yield +3 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀

Pokédex Numbers

Sinnoh (Plat.) #160
Kalos (Central) #067
Hoenn (OR/AS) #032
Galar (Sw/Sh) #123
Hisui #104
Paldea (S/V) #065
National #475
Isle of Armor #037
Kitakami #060

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
1 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
4 Confusion
50 100% 25 Has a 10% chance to confuse the target.
6 Double Team
— — 15 Raises the user’s evasion by one stage.
9 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
11 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
14 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
17 Aerial Ace
60 — 20 Never misses.
19 Heal Pulse
— — 10 Heals the target for half its max HP.
23 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
26 Swords Dance
— — 20 Raises the user’s Attack by two stages.
31 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
35 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
40 Feint
30 100% 10 Hits through Protect and Detect.
44 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
49 Protect
— — 10 Prevents any moves from hitting the user this turn.
53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
58 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
1 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
4 Confusion
50 100% 25 Has a 10% chance to confuse the target.
6 Double Team
— — 15 Raises the user’s evasion by one stage.
9 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
11 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
14 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
17 Aerial Ace
60 — 20 Never misses.
19 Heal Pulse
— — 10 Heals the target for half its max HP.
23 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
26 Swords Dance
— — 20 Raises the user’s Attack by two stages.
31 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
35 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
40 Feint
30 100% 10 Hits through Protect and Detect.
44 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
49 Protect
— — 10 Prevents any moves from hitting the user this turn.
53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
58 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Recycle
— — 10 User recovers the item it last used up.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 68
Attack 125
Defense 65
Sp. Atk 65
Sp. Def 115
Speed 80
Total 518

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
2x
2x

Mega Gallade

Mega Gallade
Hp 68
Attack 165
Defense 95
Sp. Atk 65
Sp. Def 115
Speed 110
Total 618