Ralts
Sword

It is highly attuned to the emotions of people and Pokémon. It hides if it senses hostility.

Legends Arceus

Tends to prefer people with a chipper disposition to those who are gloomy, but it has shown no discrimination with regard to age or gender. Needs more research.

Evolution Chain

ralts
Ralts
Level 20
kirlia
Kirlia
Level 30
gardevoir
Gardevoir
dawn-stone dawn stone
(Male)
gallade
Gallade

Pokédex Data

Classification Feeling Pokémon
Height 0.4 m (1'04")
Weight 6.6 kg (14.6 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 35
Growth Rate slow
Gender Ratio

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Disarming Voice
40 15 Never misses.
3 Double Team
15 Raises the user's evasion by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
9 Hypnosis
60% 20 Puts the target to sleep.
12 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
15 Teleport
20 Immediately ends wild battles. No effect otherwise.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
21 Life Dew
10 No effect description available.
24 Charm
100% 20 Lowers the target's Attack by two stages.
27 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
30 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
33 Heal Pulse
10 Heals the target for half its max HP.
36 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
39 Future Sight
120 100% 10 Hits the target two turns later.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Disarming Voice
40 15 Never misses.
3 Double Team
15 Raises the user's evasion by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
9 Hypnosis
60% 20 Puts the target to sleep.
12 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
15 Teleport
20 Immediately ends wild battles. No effect otherwise.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
21 Life Dew
10 No effect description available.
24 Charm
100% 20 Lowers the target's Attack by two stages.
27 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
30 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
33 Heal Pulse
10 Heals the target for half its max HP.
36 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
39 Future Sight
120 100% 10 Hits the target two turns later.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
6 Teleport
20 Immediately ends wild battles. No effect otherwise.
11 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
18 Hypnosis
60% 20 Puts the target to sleep.
25 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
34 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM10 Magical Leaf
60 20 Never misses.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
TM72 Magic Room
10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
100% 10 User and target swap items.
TR40 Skill Swap
10 User and target swap abilities.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Confuse Ray
100% 10 Confuses the target.
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Knock Off
65 100% 20 Target drops its held item.
Mean Look
5 Prevents the target from leaving battle.
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Confuse Ray
100% 10 Confuses the target.
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Knock Off
65 100% 20 Target drops its held item.
Mean Look
5 Prevents the target from leaving battle.
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.

Base Stats

Hp 28
Attack 25
Defense 25
Sp. Atk 45
Sp. Def 35
Speed 40
Total 198

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
0x
2x