Snorunt
Sword

It’s said that if they are seen at midnight, they’ll cause heavy snow. They eat snow and ice to survive.

Legends Arceus

Arrives alongside the first snow. It's thought that homes Snorunt visit will prosper for many generations. By tradition, one might offer a lump of ice made from pure water at one's front door.

Evolution Chain

snorunt
Snorunt
Level 42
glalie
Glalie
dawn-stone dawn stone
(Female)
froslass
Froslass

Pokédex Data

Classification Snow Hat Pokémon
Height 0.7 m (2'04")
Weight 16.8 kg (37.0 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Fairy, Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Leer
100% 30 Lowers the target's Defense by one stage.
10 Double Team
15 Raises the user's evasion by one stage.
15 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
20 Protect
10 Prevents any moves from hitting the user this turn.
25 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
30 Frost Breath
60 90% 10 Always scores a critical hit.
35 Bite
60 100% 25 Has a 30% chance to make the target flinch.
40 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
45 Hail
10 Changes the weather to a hailstorm for five turns.
50 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
55 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
60 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Leer
100% 30 Lowers the target's Defense by one stage.
10 Double Team
15 Raises the user's evasion by one stage.
15 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
20 Protect
10 Prevents any moves from hitting the user this turn.
25 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
30 Frost Breath
60 90% 10 Always scores a critical hit.
35 Bite
60 100% 25 Has a 30% chance to make the target flinch.
40 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
45 Hail
10 Changes the weather to a hailstorm for five turns.
50 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
55 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
60 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
6 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
25 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
34 Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
43 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR23 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Switcheroo
100% 10 User and target swap items.
BD/SP
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Hex
65 100% 10 Has double power if the target has a major status ailment.
Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
Switcheroo
100% 10 User and target swap items.
Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.

Base Stats

Hp 50
Attack 50
Defense 50
Sp. Atk 50
Sp. Def 50
Speed 50
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x