Froslass
Sword

After a woman met her end on a snowy mountain, her regrets lingered on. From them, this Pokémon was born. Its favorite food is frozen souls.

Legends Arceus

A Pokémon inhabited by the soul of a woman who died bearing a grudge in the snowy mountains. Legends of Froslass placing deathly curses on misbehaving men send shivers down my spine.

Evolution Chain

snorunt
Snorunt
Level 42
glalie
Glalie
dawn-stone dawn stone
(Female)
froslass
Froslass

Pokédex Data

Classification Snow Land Pokémon
Height 1.3 m (4'03")
Weight 26.6 kg (58.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Fairy, Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Double Team
15 Raises the user's evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Protect
10 Prevents any moves from hitting the user this turn.
1 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Hex
65 100% 10 Has double power if the target has a major status ailment.
15 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
20 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
25 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
30 Frost Breath
60 90% 10 Always scores a critical hit.
35 Confuse Ray
100% 10 Confuses the target.
40 Hail
10 Changes the weather to a hailstorm for five turns.
47 Will O Wisp
85% 15 Burns the target.
54 Aurora Veil
20 Reduces damage five turns, but must be used during hail.
61 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
68 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Double Team
15 Raises the user's evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Protect
10 Prevents any moves from hitting the user this turn.
1 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Hex
65 100% 10 Has double power if the target has a major status ailment.
15 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
20 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
25 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
30 Frost Breath
60 90% 10 Always scores a critical hit.
35 Confuse Ray
100% 10 Confuses the target.
40 Hail
10 Changes the weather to a hailstorm for five turns.
47 Will O Wisp
85% 15 Burns the target.
54 Aurora Veil
20 Reduces damage five turns, but must be used during hail.
61 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
68 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
6 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
18 Hex
65 100% 10 Has double power if the target has a major status ailment.
25 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
25 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
34 Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
43 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR23 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
100% 10 User and target swap items.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 80
Defense 70
Sp. Atk 80
Sp. Def 70
Speed 110
Total 480

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0x
0.5x
0.5x
2x
2x
2x
2x