
Sword
It carries food all day long. There are tales about lost people who were saved by the food it had.
Pokédex Data
Classification
Delivery Pokémon
Height
0.9 m (2'11")
Weight
16.0 kg (35.3 lbs)
Abilities
- Vital Spirit
- Hustle
- Insomnia (Hidden)
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
25 | Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
25 | Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM06 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM30 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM41 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM46 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
TM51 Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM52 Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
TM58 Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM64 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM97 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TR12 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR23 Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR29 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TR59 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TR66 Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TR73 Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
TR87 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
HM05 Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dual Wingbeat | 40 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Triple Axel | 20 | 90% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
Aurora Veil | — | — | 20 | Reduces damage five turns, but must be used during hail. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Freeze Dry | 70 | 100% | 20 | Super-effective against water. | |
Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
Splash | — | — | 40 | Does nothing. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
Aurora Veil | — | — | 20 | Reduces damage five turns, but must be used during hail. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Freeze Dry | 70 | 100% | 20 | Super-effective against water. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
Splash | — | — | 40 | Does nothing. |
Base Stats
Hp
45
Attack
55
Defense
45
Sp. Atk
65
Sp. Def
45
Speed
75
Total
330
Type Defenses
(vs. Gen 6+ rules)