Snorunt
No entry available for this game era.

Evolution Chain

snorunt
Snorunt
Level 42
glalie
Glalie
dawn-stone dawn stone
(Female)
froslass
Froslass

Pokédex & Training Data

Classification Snow Hat Pokémon
Height 0.7 m (2'04")
Weight 16.8 kg (37.0 lbs)
Abilities
EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy, Mineral

Pokédex Numbers

Hoenn (R/S/E) #171
Sinnoh (Plat.) #206
Hoenn (OR/AS) #179
Alola (S/M) #246
Alola (US/UM) #323
Galar (Sw/Sh) #079
Hisui #205
Paldea (S/V) #357
National #361
Crown Tundra #025
Kitakami #172

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Leer
— 100% 30 Lowers the target’s Defense by one stage.
10 Double Team
— — 15 Raises the user’s evasion by one stage.
15 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
20 Protect
— — 10 Prevents any moves from hitting the user this turn.
25 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
30 Frost Breath
60 90% 10 Always scores a critical hit.
35 Bite
60 100% 25 Has a 30% chance to make the target flinch.
40 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
45 Snowscape
0 — 10 No effect description available.
50 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
55 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
60 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM03 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM20 Trailblaze
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM46 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM52 Snowscape
0 — 10 No effect description available.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM90 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM187 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Switcheroo
— 100% 10 User and target swap items.

Base Stats

Hp 50
Attack 50
Defense 50
Sp. Atk 50
Sp. Def 50
Speed 50
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x