Snorunt
Sun

Their numbers seem to have rapidly increased in Alola. Custom has it that houses where Snorunt live will be prosperous for generations to come.

Moon

It can only survive in cold areas. It bounces happily around, even in environments as cold as -150 degrees Fahrenheit.

Ultra Sun

It feeds mainly on ice and snow. It’s only able to survive in a limited number of places in the warm Alola region.

Ultra Moon

Rich people from cold areas all share childhood memories of playing with Snorunt.

Evolution Chain

snorunt
Snorunt
Level 42
glalie
Glalie
dawn-stone dawn stone
(Female)
froslass
Froslass

Pokédex & Training Data

Classification Snow Hat Pokémon
Height 0.7 m (2'04")
Weight 16.8 kg (37.0 lbs)
Abilities
EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy, Mineral

Pokédex Numbers

Hoenn (R/S/E) #171
Sinnoh (Plat.) #206
Hoenn (OR/AS) #179
Alola (S/M) #246
Alola (US/UM) #323
Galar (Sw/Sh) #079
Hisui #205
Paldea (S/V) #357
National #361
Crown Tundra #025
Kitakami #172

Held Items

Game Locations

Alola Route 14 Area
Mount Lanakila Base
Mount Lanakila Cave
Mount Lanakila Outside
Tapu Village Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
5 Double Team
— — 15 Raises the user’s evasion by one stage.
10 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
14 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
28 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
32 Protect
— — 10 Prevents any moves from hitting the user this turn.
37 Frost Breath
60 90% 10 Always scores a critical hit.
41 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
46 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
50 Hail
— — 10 Changes the weather to a hailstorm for five turns.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
5 Double Team
— — 15 Raises the user’s evasion by one stage.
10 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
14 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
28 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
32 Protect
— — 10 Prevents any moves from hitting the user this turn.
37 Frost Breath
60 90% 10 Always scores a critical hit.
41 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
46 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
50 Hail
— — 10 Changes the weather to a hailstorm for five turns.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
Block
— — 5 Prevents the target from leaving battle.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Hex
65 100% 10 Has double power if the target has a major status ailment.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
Switcheroo
— 100% 10 User and target swap items.
Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.

Base Stats

Hp 50
Attack 50
Defense 50
Sp. Atk 50
Sp. Def 50
Speed 50
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x