
Sun
Their numbers seem to have rapidly increased in Alola. Custom has it that houses where Snorunt live will be prosperous for generations to come.
Moon
It can only survive in cold areas. It bounces happily around, even in environments as cold as -150 degrees Fahrenheit.
Ultra Sun
It feeds mainly on ice and snow. It’s only able to survive in a limited number of places in the warm Alola region.
Ultra Moon
Rich people from cold areas all share childhood memories of playing with Snorunt.
Pokédex Data
Classification
Snow Hat Pokémon
Height
0.7 m (2'04")
Weight
16.8 kg (37.0 lbs)
Abilities
- Inner Focus
- Ice Body
- Moody (Hidden)
Held Items
Snowball
5%
Game Locations
- Alola Route 14 Area
- Mount Lanakila Base
- Mount Lanakila Cave
- Mount Lanakila Outside
- Tapu Village Area
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
5 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
10 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
14 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
19 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
23 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
28 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
32 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
37 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
41 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
46 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
50 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
5 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
10 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
14 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
19 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
23 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
28 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
32 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
37 | Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
41 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
46 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
50 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
Switcheroo | — | 100% | 10 | User and target swap items. | |
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. |
Base Stats
Hp
50
Attack
50
Defense
50
Sp. Atk
50
Sp. Def
50
Speed
50
Total
300
Type Defenses
(vs. Gen 6+ rules)