Glalie
Sword

It has a body of ice that won’t melt, even with fire. It can instantly freeze moisture in the atmosphere.

Legends Arceus

It covers its body with an armor of ice harder than steel. Uses its breath to freeze prey, which it then devours as if they were frozen desserts.

Evolution Chain

snorunt
Snorunt
Level 42
glalie
Glalie
dawn-stone dawn stone
(Female)
froslass
Froslass

Pokédex Data

Classification Face Pokémon
Height 1.5 m (4'11")
Weight 256.5 kg (565.5 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Fairy, Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Double Team
15 Raises the user's evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Sheer Cold
30% 5 Causes a one-hit KO.
1 Freeze Dry
70 100% 20 Super-effective against water.
15 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
20 Protect
10 Prevents any moves from hitting the user this turn.
25 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
30 Frost Breath
60 90% 10 Always scores a critical hit.
35 Bite
60 100% 25 Has a 30% chance to make the target flinch.
40 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
47 Hail
10 Changes the weather to a hailstorm for five turns.
54 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
61 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
68 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Double Team
15 Raises the user's evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Sheer Cold
30% 5 Causes a one-hit KO.
1 Freeze Dry
70 100% 20 Super-effective against water.
15 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
20 Protect
10 Prevents any moves from hitting the user this turn.
25 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
30 Frost Breath
60 90% 10 Always scores a critical hit.
35 Bite
60 100% 25 Has a 30% chance to make the target flinch.
40 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
47 Hail
10 Changes the weather to a hailstorm for five turns.
54 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
61 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
68 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
6 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
25 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
34 Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
43 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR23 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
BD/SP
Name Class Power Acc. PP Effect
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 80
Attack 80
Defense 80
Sp. Atk 80
Sp. Def 80
Speed 80
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x