Larvitar
Sword

Born deep underground, it comes aboveground and becomes a pupa once it has finished eating the surrounding soil.

Evolution Chain

larvitar
Larvitar
Level 30
pupitar
Pupitar
Level 55
tyranitar
Tyranitar

Pokédex Data

Classification Rock Skin Pokémon
Height 0.6 m (1'12")
Weight 72.0 kg (158.7 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
3 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
6 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
18 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
21 Screech
85% 40 Lowers the target's Defense by two stages.
24 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
27 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
31 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
33 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
36 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
39 Sandstorm
10 Changes the weather to a sandstorm for five turns.
42 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
3 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
6 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
18 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
21 Screech
85% 40 Lowers the target's Defense by two stages.
24 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
27 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
31 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
33 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
36 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
39 Sandstorm
10 Changes the weather to a sandstorm for five turns.
42 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR51 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
BD/SP
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.
BD/SP
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Focus Energy
30 Increases the user's chance to score a critical hit.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 50
Attack 64
Defense 50
Sp. Atk 45
Sp. Def 50
Speed 41
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x