Larvitar
Sword

Born deep underground, it comes aboveground and becomes a pupa once it has finished eating the surrounding soil.

Evolution Chain

larvitar
Larvitar
Level 30
pupitar
Pupitar
Level 55
tyranitar
Tyranitar

Pokédex & Training Data

Classification Rock Skin Pokémon
Height 0.6 m (1'12")
Weight 72.0 kg (158.7 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Monster

Pokédex Numbers

Johto (G/S/C) #244
Johto (HG/SS) #249
Unova (B2/W2) #292
Kalos (Mountain) #102
Alola (US/UM) #247
Galar (Sw/Sh) #383
Paldea (S/V) #316
National #246
Crown Tundra #139

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
3 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
6 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
15 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
18 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
21 Screech
— 85% 40 Lowers the target’s Defense by two stages.
24 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
27 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
31 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
33 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
36 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
39 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
42 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
3 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
6 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
15 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
18 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
21 Screech
— 85% 40 Lowers the target’s Defense by two stages.
24 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
27 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
31 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
33 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
36 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
39 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
42 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR51 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
BD/SP
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.
BD/SP
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 50
Attack 64
Defense 50
Sp. Atk 45
Sp. Def 50
Speed 41
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x