Larvitar
Black/White

A Pokémon that eats soil. Once it has eaten a large mountain, it goes to sleep so it can grow.

Black 2/White 2

Born deep underground, it comes aboveground and becomes a pupa once it has finished eating the surrounding soil.

Evolution Chain

larvitar
Larvitar
Level 30
pupitar
Pupitar
Level 55
tyranitar
Tyranitar

Pokédex & Training Data

Classification Rock Skin Pokémon
Height 0.6 m (1'12")
Weight 72.0 kg (158.7 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Monster

Pokédex Numbers

Johto (G/S/C) #244
Johto (HG/SS) #249
Unova (B2/W2) #292
Kalos (Mountain) #102
Alola (US/UM) #247
Galar (Sw/Sh) #383
Paldea (S/V) #316
National #246
Crown Tundra #139

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
5 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
10 Screech
— 85% 40 Lowers the target’s Defense by two stages.
14 Chip Away
70 100% 20 Ignores the target’s stat modifiers.
19 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
23 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
28 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
32 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
37 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
41 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
50 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
5 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
10 Screech
— 85% 40 Lowers the target’s Defense by two stages.
14 Chip Away
70 100% 20 Ignores the target’s stat modifiers.
19 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
23 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
28 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
32 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
37 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
41 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
50 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 50
Attack 64
Defense 50
Sp. Atk 45
Sp. Def 50
Speed 41
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x