
Ruby/Sapphire
LARVITAR is born deep under the ground. To come up to the surface, this POKéMON must eat its way through the soil above. Until it does so, LARVITAR cannot see its parent’s face.
Emerald
A LARVITAR is born deep under the ground. It must eat its way through the soil above and reach the surface for it to see its parents’ faces.
Firered
It is born deep underground. It can’t emerge until it has entirely consumed the soil around it.
Leafgreen
It feeds on soil. After it has eaten a large mountain, it will fall asleep so it can grow.
Pokédex Data
Game Locations
- Sevault Canyon Area
Training
EV Yield
+1 attack
Catch Rate
45
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
8 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
15 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
22 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
29 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
36 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
50 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
57 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
8 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
15 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
22 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
29 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
36 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
50 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
57 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
8 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
15 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
22 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
29 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
36 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
50 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
57 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. |
Base Stats
Hp
50
Attack
64
Defense
50
Sp. Atk
45
Sp. Def
50
Speed
41
Total
300
Type Defenses
(vs. Gen 6+ rules)